ArmorAddon

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ArmorAddons are closely related to Armors. Armor forms define items that can be worn; ArmorAddons define how these items fit and look on a character when they're equipped. A single Armor can have multiple ArmorAddons, to cover multiple body parts or to make the armor available to characters with vastly different bodies. One example from Fallout 4 is Welding Goggles, a single Armor form that can be worn by humans or dogs: it uses an ArmorAddon for humans and an ArmorAddon for dogs.

ArmorAddons are also used to define the base body parts for most Races; these ArmorAddons typically have editor IDs prefixed with the word "Naked."

ArmorAddon Dialog[edit | edit source]

  • ID: The Editor ID of the object
  • Race: Choose a Race for this ArmorAddon.
  • Art Object: Option to choose an Art Object for the ArmorAddon.
  • Weapon Adjust: This number determines the distance the weapons will float away from the weapon attachment points on the NPC.
  • Male/Female
    • Biped Model: NIF file used for male/female actors in third person view. Click Select to bring up the Model Data dialog box. If the biped model for female is not defined, it will use the biped model for male.
    • Skin Texture: Defines the base texture for a race based on the TextureSet formlist. This is not done on actual armors.
    • Skin texture Swap List: This would be used if the skinny and large versions of the NPC had a different texture set.
    • First Person: NIF file used for male/female actors in first person view. Click Select to bring up the Model Data dialog box. If the First Person model for female is not defined, it will use the First Person model for male. If both are undefined, the game will use the Biped Model
    • Priority: This is used to determine the order of the ArmorAddons. The base naked body (for all parts) is always 0. The armor for a torso would then be 5 and gloves that you want to draw over the ends of sleeves, for example, would be 10.
  • Biped Object: Choose which areas the ArmorAddon uses (in the example below, the OrcishCuirassAA uses the Body, Forearms, and Calves). See Biped Object for names and uses.
  • Additional Races: Choose which races can use the ArmorAddon (in the example below, the OrcishCuirassAA can be used by ArgonianRace, ArgonianRaceVampire, BretonRace, etc)
  • Footstep: Select a Footstep Set from the drop down if needed.
  • Detection Sound Value:
  • Modulates Voice: Not used. Check the box if the item distorts the character's voice.

Jb ArmorAddon01a.jpg


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