Hazard: Difference between revisions
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→Hazard Dialog: minor formatting fix, and filled in obvious stuff
imported>Tox2ik (updated `drop to ground' and `inherit duration') |
imported>DavidJCobb (→Hazard Dialog: minor formatting fix, and filled in obvious stuff) |
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==Hazard Dialog== | ==Hazard Dialog== | ||
*'''ID:''' Unique identifier for this form. | *'''ID:''' Unique identifier for this form. | ||
*'''Name:''' Display name | *'''Name:''' Display name. Not displayed in game. | ||
*'''Lifetime:''' Duration of the effect. | *'''Lifetime:''' Duration of the effect. | ||
*'''Limit:''' The maximum number of the Hazard that can be present at once(When the limit is passed, hazards will be removed, with the oldest ones being removed first) | *'''Limit:''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.) | ||
*'''Radius:''' This is the radius of the area of influence of the Hazard. | *'''Radius:''' This is the radius of the area of influence of the Hazard. | ||
*'''Target Interval:''' Interval in seconds between each Hazard effect's casting/activation, ie. setting to 5 will activate effects of Hazard once every 5 seconds. If the effect is a magic spell, this is the interval in seconds between each spell casted by the Hazard's effect. eg. if this value is set to 5 s. and the spell has a duration of 60 s., then the next cast will happen 65 s. after the current cast (5 s. after the current casted spell). | *'''Target Interval:''' Interval in seconds between each Hazard effect's casting/activation, ie. setting to 5 will activate effects of Hazard once every 5 seconds. If the effect is a magic spell, this is the interval in seconds between each spell casted by the Hazard's effect. eg. if this value is set to 5 s. and the spell has a duration of 60 s., then the next cast will happen 65 s. after the current cast (5 s. after the current casted spell). | ||
*'''IS | *'''IS Mod:''' An [[ImageSpace Modifiers|ImageSpace Modifier]] to be applied when the camera is within the IS Radius. | ||
*'''Art File:''' The | *'''IS Radius:''' The radius within which the specified IS Mod is applied. | ||
*'''Light:''' | *'''Art File:''' The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell. | ||
*'''Spell:''' Hazard | *'''Light:''' A [[Light]] to attach to the Hazard. | ||
*'''Spell:''' The spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard. | |||
*'''Sound:''' The "Audio - Sound Descriptor" Sound effect played during Hazard. | *'''Sound:''' The "Audio - Sound Descriptor" Sound effect played during Hazard. | ||
*'''Impact Data Set:''' [Unknown/Not Yet Tested] | |||
*'''Impact | |||
'''Flags''' | |||
*'''Affects Player Only:''' Note: If the | *'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set. | ||
*'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated | *'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated NIF to loop for as long as defined in the spell / impact. | ||
*'''Inherit Radius From Spawn Spell:''' [Unknown/Not Yet Tested] | *'''Inherit Radius From Spawn Spell:''' [Unknown/Not Yet Tested] | ||
*'''Align to Impact Normal:''' | *'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against. | ||
*'''Drop to Ground:''' Causes the associated | *'''Drop to Ground:''' Causes the associated NIF to appear close to the ground upon impact. | ||