Hazard: Difference between revisions

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14 bytes added ,  2 June 2017
→‎Hazard Dialog: Spell has to be Concentration.
imported>DavidJCobb
m (→‎Hazard Dialog: inferred from looking at which hazards use 0.0)
imported>DavidJCobb
(→‎Hazard Dialog: Spell has to be Concentration.)
 
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*'''Art File:''' The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell.
*'''Art File:''' The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell.
*'''Light:''' A [[Light]] to attach to the Hazard.
*'''Light:''' A [[Light]] to attach to the Hazard.
*'''Spell:''' The spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard.
*'''Spell:''' The concentration spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard.
*'''Sound:''' The "Audio - Sound Descriptor" Sound effect played during Hazard.
*'''Sound:''' The "Audio - Sound Descriptor" Sound effect played during Hazard.
*'''Impact Data Set:''' [Unknown/Not Yet Tested]
*'''Impact Data Set:''' [Unknown/Not Yet Tested]
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