Hazard: Difference between revisions
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→Hazard Dialog: Spell has to be Concentration.
imported>DavidJCobb m (→Hazard Dialog: inferred from looking at which hazards use 0.0) |
imported>DavidJCobb (→Hazard Dialog: Spell has to be Concentration.) |
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*'''Art File:''' The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell. | *'''Art File:''' The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell. | ||
*'''Light:''' A [[Light]] to attach to the Hazard. | *'''Light:''' A [[Light]] to attach to the Hazard. | ||
*'''Spell:''' The spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard. | *'''Spell:''' The concentration spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard. | ||
*'''Sound:''' The "Audio - Sound Descriptor" Sound effect played during Hazard. | *'''Sound:''' The "Audio - Sound Descriptor" Sound effect played during Hazard. | ||
*'''Impact Data Set:''' [Unknown/Not Yet Tested] | *'''Impact Data Set:''' [Unknown/Not Yet Tested] | ||