Projectile: Difference between revisions
Jump to navigation
Jump to search
→Projectile Dialog: filling in data
imported>Egocarib No edit summary |
imported>SarthesArai (→Projectile Dialog: filling in data) |
||
| Line 65: | Line 65: | ||
***'''Proximity:''' How close a target must be for the explosion to occur. | ***'''Proximity:''' How close a target must be for the explosion to occur. | ||
***'''Countdown Sound:''' | ***'''Countdown Sound:''' | ||
*'''Collision layer:''' | *'''Collision layer:''' The [[Collision Layer]] used by the projectile. | ||
*'''Hitscan:''' If checked, this is a projectile that immediately impacts its target (no art is drawn to screen). | *'''Hitscan:''' If checked, this is a projectile that immediately impacts its target (no art is drawn to screen). | ||
*'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | *'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | ||
| Line 72: | Line 72: | ||
*'''Crit Effect: Pins Limbs:''' If a projectile dismembers a limb this will enable it to be pinned to surfaces. | *'''Crit Effect: Pins Limbs:''' If a projectile dismembers a limb this will enable it to be pinned to surfaces. | ||
*'''Pass Through Small Transparent:''' Enables the projectile to pass through the Small Transparent collision layer (objects like a chain link fence). | *'''Pass Through Small Transparent:''' Enables the projectile to pass through the Small Transparent collision layer (objects like a chain link fence). | ||
*'''Disable Combat Aim Correction:''' | *'''Disable Combat Aim Correction:''' If checked, the game engines aim correction that draws projectiles near targets is disabled. | ||
*'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile. | *'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile. | ||
*'''Relaunch Interval:''' | *'''Relaunch Interval:''' | ||