Projectile: Difference between revisions

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141 bytes added ,  2 September 2015
→‎Projectile Dialog: filling in data
imported>Egocarib
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imported>SarthesArai
(→‎Projectile Dialog: filling in data)
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***'''Proximity:''' How close a target must be for the explosion to occur.
***'''Proximity:''' How close a target must be for the explosion to occur.
***'''Countdown Sound:'''
***'''Countdown Sound:'''
*'''Collision layer:'''
*'''Collision layer:''' The [[Collision Layer]] used by the projectile.
*'''Hitscan:''' If checked, this is a projectile that immediately impacts its target (no art is drawn to screen).
*'''Hitscan:''' If checked, this is a projectile that immediately impacts its target (no art is drawn to screen).
*'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines.
*'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines.
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*'''Crit Effect: Pins Limbs:'''  If a projectile dismembers a limb this will enable it to be pinned to surfaces.  
*'''Crit Effect: Pins Limbs:'''  If a projectile dismembers a limb this will enable it to be pinned to surfaces.  
*'''Pass Through Small Transparent:''' Enables the projectile to pass through the Small Transparent collision layer (objects like a chain link fence).
*'''Pass Through Small Transparent:''' Enables the projectile to pass through the Small Transparent collision layer (objects like a chain link fence).
*'''Disable Combat Aim Correction:'''
*'''Disable Combat Aim Correction:''' If checked, the game engines aim correction that draws projectiles near targets is disabled.
*'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile.
*'''[[Add Destruction Data]]:''' Button used to add destructible stages to projectile.
*'''Relaunch Interval:'''
*'''Relaunch Interval:'''
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