Difference between revisions of "Projectile"

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50 bytes removed ,  11:46, 4 June 2018
imported>SarthesArai
(→‎Projectile Dialog: filling in data)
imported>Quindraco
 
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*'''Art File:''' The name of the file that contains the 3D art for this projectile.
*'''Art File:''' The name of the file that contains the 3D art for this projectile.
*'''Light:''' Also possibly used for enhancements.
*'''Light:''' Also possibly used for enhancements.
*'''Default Weapon Source:'''
*'''Default Weapon Source:'''
*'''Supersonic:''' - If checked, the sound emanates from the point of the projectile's path closest to the listener (Think bullets whizzing by your head).  If unchecked, the sound emmiter follows the projectile around until it is destroyed (Think rockets flying through the air).  
*'''Supersonic:''' - If checked, the sound emanates ''only'' from the point of the projectile's path closest to the listener, like a bullet; if unchecked, the sound emanates from the projectile along its entire path, like a rocket.
*'''''Unlabeled sound button:''''' The name of the sound file to play as projectile flies by.  Click the button to bring up the sound picker.
*'''''Unlabeled sound button:''''' The name of the sound file to play as projectile flies by.  Click the button to bring up the sound picker.
*'''Sound Level:''' Volume of sound (Loud, Normal, Silent).
*'''Sound Level:''' Volume of sound (Loud, Normal, Silent).
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