Reverb Parameters: Difference between revisions
Jump to navigation
Jump to search
no edit summary
imported>Scornett-Bot m (Script running global find and replace: Category:Object Classes for Category:Objects) |
imported>RvIceB No edit summary |
||
| Line 3: | Line 3: | ||
Defines all of the available parameters for the given Reverb Type preset. | Defines all of the available parameters for the given Reverb Type preset. | ||
Reverb Types are then used in [[Acoustic Space]] definitions, where they are paired with ambient sounds and behaviors, and applied to cells that use them in the game. | |||
=Skyrim defined Reverb Types= | |||
Skyrim's master file contains a few Reverb Types that are used throughout the game. | |||
These include 4 reverb types used in Stone interiors, 3 types used in wooden interiors, and a type used for Underwater reverb (this is used in an [[Acoustic Space]] that plays looping sounds with it). | |||
There is also a type named 'DefaultReverb', which is loaded when a reverb type is not specified in an [[Acoustic Space]]. For example most, if not all, exterior cells do not specify an [[Acoustic Space]], and therefore do not load a specific Reverb Type. This means 'DefaultReverb' is loaded instead. | |||
=Reverb Parameters= | |||
* '''ID''' unique name for this particular Reverb Type | * '''ID''' unique name for this particular Reverb Type | ||