Difference between revisions of "SetNthHeadPart - ActorBase"
Jump to navigation
Jump to search
m
no edit summary
imported>Seigneur Voland (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' ActorBase Script Changes the specified head part of this actor. (This function require...") |
imported>Seigneur Voland m |
||
Line 34: | Line 34: | ||
== Notes == | == Notes == | ||
Changes are only permanent for the Player, and are only updated after the game is saved & reloaded. | Changes are only permanent for the Player, and are only updated after the game is saved & reloaded, or directly with QueueNiNodeUpdate(). | ||
Changes on NPCs only last a single session, and are only updated when Player exit/re-enter NPC Cell | |||
Changes on NPCs only last a single session, and are only updated when Player exit/re-enter NPC Cell, with Actor.Disable()/Actor.Enable() or directly with QueueNiNodeUpdate(). | |||
NPCs are though affected by the gray-face bug. | |||
== See Also == | == See Also == | ||
*[[ActorBase Script]] | *[[ActorBase Script]] | ||
*[[GetNumHeadParts - ActorBase]] | *[[GetNumHeadParts - ActorBase]] | ||
*[[GetNthHeadPart - ActorBase]] | *[[GetNthHeadPart - ActorBase]] |