Difference between revisions of "SetNthHeadPart - ActorBase"

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75 bytes added ,  06:59, 5 September 2012
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imported>Seigneur Voland
(Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' ActorBase Script Changes the specified head part of this actor. (This function require...")
 
imported>Seigneur Voland
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== Notes ==
== Notes ==
Changes are only permanent for the Player, and are only updated after the game is saved & reloaded.
Changes are only permanent for the Player, and are only updated after the game is saved & reloaded, or directly with QueueNiNodeUpdate().
Changes on NPCs only last a single session, and are only updated when Player exit/re-enter NPC Cell or with Actor.Disable()/Actor.Enable(). NPCs are though affected by the gray-face bug.
 
Changes on NPCs only last a single session, and are only updated when Player exit/re-enter NPC Cell, with Actor.Disable()/Actor.Enable() or directly with QueueNiNodeUpdate().  
NPCs are though affected by the gray-face bug.
== See Also ==
== See Also ==
*[[ActorBase Script]]
*[[ActorBase Script]]
*[[GetNumHeadParts - ActorBase]]
*[[GetNumHeadParts - ActorBase]]
*[[GetNthHeadPart - ActorBase]]
*[[GetNthHeadPart - ActorBase]]

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