Difference between revisions of "SetNthHeadPart - ActorBase"

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== Notes ==
== Notes ==
Changes are only permanent for the Player, and are only updated after the game is saved & reloaded, or directly with QueueNiNodeUpdate().
Changes are permanent for the Player only, and are updated after the game is saved & reloaded, or by calling QueueNiNodeUpdate().
 
Changes to NPCs only last for a single session and are updated when the Player exits and re-enters the NPC's Cell; or by calling Actor.Disable() and Actor.Enable(); or by calling QueueNiNodeUpdate(). However, NPCs will be affected by the gray-face bug.


Changes on NPCs only last a single session, and are only updated when Player exit/re-enter NPC Cell, with Actor.Disable()/Actor.Enable() or directly with QueueNiNodeUpdate().
NPCs are though affected by the gray-face bug.
== See Also ==
== See Also ==
*[[ActorBase Script]]
*[[ActorBase Script]]
*[[GetNumHeadParts - ActorBase]]
*[[GetNumHeadParts - ActorBase]]
*[[GetNthHeadPart - ActorBase]]
*[[GetNthHeadPart - ActorBase]]
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