Difference between revisions of "Talk:Bethesda Tutorial Basic Quest Scripting"
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Talk:Bethesda Tutorial Basic Quest Scripting (edit)
Revision as of 00:29, 31 May 2012
, 00:29, 31 May 2012→Also having same problem with script compiling when following tutorial to the letter
imported>Themaineman |
imported>Fg109 |
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Line 89: | Line 89: | ||
This is just a cut and paste from the tutorial, and when trying to save, the error above shows. | This is just a cut and paste from the tutorial, and when trying to save, the error above shows. | ||
:Change the script to "extends Actor" instead. --[[User:Fg109|Fg109]] 01:29, 31 May 2012 (EDT) | |||
===Possible solution to your problems=== | ===Possible solution to your problems=== | ||
I've noticed that some of you are just copying and pasting the final script portion for the amulet. This won't compile on it's own, because you need to add a property line specifying what quest is being advanced by retrieving the amulet. To do this, simply add: "Quest Property MDQ01 auto" (without quotes) Hope this helps! --[[User:Themaineman|Themaineman]] 16:02, 28 May 2012 (EDT) | I've noticed that some of you are just copying and pasting the final script portion for the amulet. This won't compile on it's own, because you need to add a property line specifying what quest is being advanced by retrieving the amulet. To do this, simply add: "Quest Property MDQ01 auto" (without quotes) Hope this helps! --[[User:Themaineman|Themaineman]] 16:02, 28 May 2012 (EDT) |