Difference between revisions of "Talk:Bethesda Tutorial Basic Quest Scripting"

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imported>Fg109
imported>Mrmikeymoo
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:Change the script to "extends Actor" instead. --[[User:Fg109|Fg109]] 01:29, 31 May 2012 (EDT)
:Change the script to "extends Actor" instead. --[[User:Fg109|Fg109]] 01:29, 31 May 2012 (EDT)
==Problems with finding the Amulet Script==
I'm sure I've made the "GSQAmuletScript" before in an earlier attempt, but I can't find it in my scripts at all. I can't remake it either, because the Creation Kit says it already exists. I ended up naming it something else, but is there any way to find out where my lost script went? I can find my newly named script in the script lists, however. So it's really not an urgent problem.


===Possible solution to your problems===
===Possible solution to your problems===


I've noticed that some of you are just copying and pasting the final script portion for the amulet. This won't compile on it's own, because you need to add a property line specifying what quest is being advanced by retrieving the amulet. To do this, simply add: "Quest Property MDQ01 auto" (without quotes) Hope this helps! --[[User:Themaineman|Themaineman]] 16:02, 28 May 2012 (EDT)
I've noticed that some of you are just copying and pasting the final script portion for the amulet. This won't compile on it's own, because you need to add a property line specifying what quest is being advanced by retrieving the amulet. To do this, simply add: "Quest Property MDQ01 auto" (without quotes) Hope this helps! --[[User:Themaineman|Themaineman]] 16:02, 28 May 2012 (EDT)
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