Difference between revisions of "Talk:Bethesda Tutorial Dungeon Wrapup"

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imported>Lmstearn
imported>Lmstearn
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The first time Lokir's Tomb was discovered and entered (without the quest activation), the draugr coffin didn't activate, the skeleton hanging off the necromancer was gone, and several other extraneous actors didn't show up. On a clean game load all these "returned".--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-06T00:27:37 (EST)
The first time Lokir's Tomb was discovered and entered (without the quest activation), the draugr coffin didn't activate, the skeleton hanging off the necromancer was gone, and several other extraneous actors didn't show up. On a clean game load all these "returned".--[[User:Lmstearn|Lmstearn]] ([[User talk:Lmstearn|talk]]) 2015-01-06T00:27:37 (EST)
== Plugin made by the Tutorial Author ==
Anyone desiring to proceed on to the [[Bethesda_Tutorial_Papyrus_Events_and_Properties| scripting section]], it's handy to keep this plugin on standby. In case one doesn't, there's a [http://www.creationkit.com/images/2/21/LDWrapUpTutorialComplete.esp pre-made one] available.
Having accidentally deleted mine, this one comes in handy, and looks and feels so much better than mine, which I had thought was built fairly close to the guides.
Checked it out in TES5edit:
Cell Block
Anonymous user

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