Difference between revisions of "Talk:Bethesda Tutorial Dungeon Wrapup"
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Talk:Bethesda Tutorial Dungeon Wrapup (edit)
Revision as of 05:00, 17 February 2015
, 05:00, 17 February 2015→Plugin made by the Tutorial Author
imported>Lmstearn (→Plugin made by the Tutorial Author: new section) |
imported>Lmstearn |
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Line 48: | Line 48: | ||
Anyone desiring to proceed on to the [[Bethesda_Tutorial_Papyrus_Events_and_Properties| scripting section]], it's handy to keep this plugin on standby. In case one doesn't, there's a [http://www.creationkit.com/images/2/21/LDWrapUpTutorialComplete.esp pre-made one] available. | Anyone desiring to proceed on to the [[Bethesda_Tutorial_Papyrus_Events_and_Properties| scripting section]], it's handy to keep this plugin on standby. In case one doesn't, there's a [http://www.creationkit.com/images/2/21/LDWrapUpTutorialComplete.esp pre-made one] available. | ||
Having accidentally deleted mine, this one comes in handy, and looks and feels so much better than mine, which I had thought was built fairly close to the guides. | Having accidentally deleted mine, this one comes in handy, and looks and feels so much better than mine, which I had thought was built fairly close to the guides. | ||
And a great job on the Navmeshes. | |||
Checked it out in TES5edit | Checked it out in TES5edit. | ||
Cell Block | *Cell Block | ||
Master: XNDP record [NAVM:0010FAA9] (in GRUP Cell Temporary Children of SilverdriftLair01 "Silverdrift Lair" [CELL:00015210]) | |||
but no entry in plugin | |||
Plugin: XLRL record =SilverdriftLairLocation "Silverdrift Lair" [LCTN:000192AA] | |||
but no entry in master | |||
Both agree XTEL [REFR:00015EA2] (places NorDoorSmLoad02 "Iron Door" [DOOR:0002ABAC] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 14,13) | |||
Everything else is ITM | |||
*Location Block: | |||
For SilverdriftLairLocation "Silverdrift Lair" [LCTN:000192AA] it has the usual Record Headers: EDID, FULL, KWDA, MNAM, RNAM | |||
*Worldspace Block: | |||
LokirsTombExterior has a few of navmesh edits in FormID 000EB015. | |||
That's fine but Navmesh FormID 00068AE9 has a bunch of changes at RiverwoodEdge01 and at Wilderness 00009715 | |||
They've been very busy. Also | |||
Worldspace edits: | |||
Navmesh 00068B0C | |||
RiverwoodEdge01 | |||
values override master in | |||
Triangle #200 | |||
Triangle #219 | |||
Triangle #223 | |||
Triangle #428 | |||
External Connections | |||
Connection #17 | |||
Triangle 107 becomes 66 | |||
Connection #18 | |||
Triangle 66 becomes 107 | |||
Connection #20 | |||
Triangle 217 becomes 130 | |||
Connection #21 | |||
Triangle 130 becomes 217 | |||
Navmesh 00068B15 | |||
RiverwoodEdge01 | |||
values override master in | |||
Triangle #41 | |||
Triangle #42 | |||
Triangle #49 | |||
Triangle #53 | |||
External Connections | |||
Connection #11 | |||
Triangle 205 becomes 33 | |||
Connection #12 | |||
Triangle 231 becomes 95 | |||
Connection #14 | |||
Triangle 33 becomes 205 | |||
Connection #15 | |||
Triangle 95 becomes 231 | |||
The mystery is Silverdrift Lair. But wow, did anyone do anything like this ''without'' consulting the pre-made plugin?--Lmstearn 2015-02-17T05:00:50 (EST) |