Difference between revisions of "Talk:Bethesda Tutorial Dungeon Wrapup"

Jump to navigation Jump to search
imported>Lmstearn
imported>Lmstearn
Line 48: Line 48:
Anyone desiring to proceed on to the [[Bethesda_Tutorial_Papyrus_Events_and_Properties| scripting section]], it's handy to keep this plugin on standby. In case one doesn't, there's a [http://www.creationkit.com/images/2/21/LDWrapUpTutorialComplete.esp pre-made one] available.
Anyone desiring to proceed on to the [[Bethesda_Tutorial_Papyrus_Events_and_Properties| scripting section]], it's handy to keep this plugin on standby. In case one doesn't, there's a [http://www.creationkit.com/images/2/21/LDWrapUpTutorialComplete.esp pre-made one] available.
Having accidentally deleted mine, this one comes in handy, and looks and feels so much better than mine, which I had thought was built fairly close to the guides.
Having accidentally deleted mine, this one comes in handy, and looks and feels so much better than mine, which I had thought was built fairly close to the guides.
And a great job on the Navmeshes.


Checked it out in TES5edit:
Checked it out in TES5edit.


Cell Block
*Cell Block
    Master: XNDP record [NAVM:0010FAA9] (in GRUP Cell Temporary Children of SilverdriftLair01 "Silverdrift Lair" [CELL:00015210])
    but no entry in plugin
    Plugin: XLRL record =SilverdriftLairLocation "Silverdrift Lair" [LCTN:000192AA]
    but no entry in master
 
    Both agree XTEL [REFR:00015EA2] (places NorDoorSmLoad02 "Iron Door" [DOOR:0002ABAC] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 14,13)
    Everything else is ITM
 
*Location Block:
    For SilverdriftLairLocation "Silverdrift Lair" [LCTN:000192AA] it has the usual Record Headers: EDID, FULL, KWDA, MNAM, RNAM
 
 
*Worldspace Block:
    LokirsTombExterior has a few of navmesh edits in FormID 000EB015.
    That's fine but Navmesh FormID 00068AE9 has a bunch of changes at RiverwoodEdge01 and at Wilderness 00009715
 
They've been very busy. Also
 
    Worldspace edits:
    Navmesh 00068B0C
    RiverwoodEdge01
    values override master in
    Triangle #200
    Triangle #219
    Triangle #223
    Triangle #428
 
    External Connections
    Connection #17
    Triangle 107 becomes 66
    Connection #18
    Triangle 66 becomes 107
    Connection #20
    Triangle 217 becomes 130
    Connection #21
    Triangle 130 becomes 217
 
    Navmesh 00068B15
    RiverwoodEdge01
    values override master in
    Triangle #41
    Triangle #42
    Triangle #49
    Triangle #53
    External Connections
    Connection #11
    Triangle 205 becomes 33
    Connection #12
    Triangle 231 becomes 95
    Connection #14
    Triangle 33 becomes 205
    Connection #15
    Triangle 95 becomes 231
 
The mystery is Silverdrift Lair. But wow, did anyone do anything like this ''without'' consulting the pre-made plugin?--Lmstearn 2015-02-17T05:00:50 (EST)
Anonymous user

Navigation menu