Difference between revisions of "Talk:Unit"

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(conversions to real world measurements)
 
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if it was an arbitrary number do we know why these ratios were chosen from a game design perspective
if it was an arbitrary number do we know why these ratios were chosen from a game design perspective
if there were determined i would love to know the process of how it was done
if there were determined i would love to know the process of how it was done
(if this is the wrong place to ask this i am sorry and would love to be redirected to the right place)
(if this is the wrong place to ask this i am sorry and would love to be redirected to the right place) {{unsigned|07:27, 26 February 2024‎|84.35.81.129}}
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