Difference between revisions of "Talk:Unit"

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if there were determined i would love to know the process of how it was done
if there were determined i would love to know the process of how it was done
(if this is the wrong place to ask this i am sorry and would love to be redirected to the right place) {{unsigned|07:27, 26 February 2024‎|84.35.81.129}}
(if this is the wrong place to ask this i am sorry and would love to be redirected to the right place) {{unsigned|07:27, 26 February 2024‎|84.35.81.129}}
== Unit research ==
For the purposes of this comment, I will define the following suffixes:
;'''hk'''
: Havok units
;'''wu'''
: World units
Assume that existing unit suffixes (m, in, etc.) are also in play.
As far as I am aware, 1hk = 69.99125wu. I got curious as to why ''that'' is the conversion factor, so I started digging into unit relationships.
Here are my findings based, initially, on random guesses, and then on pulling at the thread I found:
{| class="wikitable"
|+ Unit relationships
|-
! A !! u !! = !! B !! u !! Comment
|-
|  1 || hk || = || 69.99125 || wu
|-
|  0.0142875 || hk || = || 1 || wu || The Havok value is just 1 ÷ 69.99125
|-
| 64 || m || = || 69.99125 || yd || Hm. Isn't that a neat coincidence?
|-
|  1 || m || = ||  1.09361328125 || yd
|-
|  0.9144 || m || = ||  1 || yd
|-
|  0.9144 || m || = || 36 || in
|-
|  0.0142875 || m || = ||  0.5625 || in
|}
I checked the original article afterward, and this matches the table in the article, which in turn is based on the [[Glossary]]'s entry for [[Glossary#Exterior Cells|Exterior Cells]]. The conversion factor listed there comes from the article's original revision, by a Bethesda employee. Exterior cells are 4096x4096, which (per both the table in the article and the table above) works out to 2304x2304in or 192x192ft.
Let's continue our table, though:
{| class="wikitable"
|+ Unit relationships
|-
! A !! u !! = !! B !! u !! Comment
|-
| 4096 || wu || = ||  32 || vertices || Exterior cells' heightmapped terrain is a 32x32-vertex grid.
|-
|  192 || ft || = ||  32 || vertices
|-
|  128 || wu || = ||   1 || vertex
|-
|    6 || ft || = ||   1 || vertex
|}
My guess is that Bethesda wanted 128wu to equal 6ft. ''That's'' the rationale for Skyrim's world units, and everything else — the strange Havok conversion factor included — fell out from that.
[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 16:51, 23 July 2024 (EDT)
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