Difference between revisions of "Bethesda Tutorial Creation Kit Interface"
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Bethesda Tutorial Creation Kit Interface (edit)
Revision as of 08:35, 26 January 2012
, 08:35, 26 January 2012→Controlling the Camera
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By now it's possible you've lost sight of your selected object. Let's re-focus the camera. There are a few ways to do this: | By now it's possible you've lost sight of your selected object. Let's re-focus the camera. There are a few ways to do this: | ||
* Press '''Shift+F'''. This focuses the camera on the currently selected object(s). It does not affect camera angle, and does | * Press '''Shift+F'''. This focuses the camera on the currently selected object(s). It does not affect camera angle, and does resets the camera pivot if no objects are selected. | ||
* Press '''"T"'''. This forces a top-down view. If anything is selected, it will zoom the camera to the extents of that selection. With nothing selected, it simply rotates the camera down (which can sometimes disorient you if there's nothing to look at directly below the camera!) | * Press '''"T"'''. This forces a top-down view. If anything is selected, it will zoom the camera to the extents of that selection. With nothing selected, it simply rotates the camera down (which can sometimes disorient you if there's nothing to look at directly below the camera!) | ||
* Press '''"C"'''. This cycles through a few pre-set camera angles, and otherwise works exactly like "T" | * Press '''"C"'''. This cycles through a few pre-set camera angles, and otherwise works exactly like "T" |