Difference between revisions of "Bethesda Tutorial Creation Kit Interface"
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Bethesda Tutorial Creation Kit Interface (edit)
Revision as of 19:58, 7 February 2012
, 19:58, 7 February 2012→Controlling the Camera
imported>Cipscis (→[[Main Toolbar]]: Changed wording a bit here, as "active file" has a very definite other meaning in this context) |
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* Press '''"T"'''. This forces a top-down view. If anything is selected, it will zoom the camera to the extents of that selection. With nothing selected, it simply rotates the camera down (which can sometimes disorient you if there's nothing to look at directly below the camera!) | * Press '''"T"'''. This forces a top-down view. If anything is selected, it will zoom the camera to the extents of that selection. With nothing selected, it simply rotates the camera down (which can sometimes disorient you if there's nothing to look at directly below the camera!) | ||
* Press '''"C"'''. This cycles through a few pre-set camera angles, and otherwise works exactly like "T" | * Press '''"C"'''. This cycles through a few pre-set camera angles, and otherwise works exactly like "T" | ||
* Use the mouse wheel to zoom the camera in or out. | |||
Now we'll try orbiting the camera. With any object(s) selected hold '''"Shift"''' while moving the mouse to rotate the camera around the object in any direction. The selection will always remain in the center of your view. With nothing selected, the camera will rotate around itself. This can be useful for advanced users, but will probably be disorienting to beginners, and is not usually needed. | Now we'll try orbiting the camera. With any object(s) selected hold '''"Shift"''' while moving the mouse to rotate the camera around the object in any direction. The selection will always remain in the center of your view. With nothing selected, the camera will rotate around itself. This can be useful for advanced users, but will probably be disorienting to beginners, and is not usually needed. |