Difference between revisions of "Bethesda Tutorial Quest Objectives"
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→Aliases
imported>Mrmikeymoo |
imported>SLiesegang |
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{{WarningBox|If you cannot find "GSQBenduOlo" on the list, then go back to his base object properties and check if he has the Unique flag on. The list of Unique Actors will show only actors with "Unique" flag.}} | {{WarningBox|If you cannot find "GSQBenduOlo" on the list, then go back to his base object properties and check if he has the Unique flag on. The list of Unique Actors will show only actors with "Unique" flag.}} | ||
{{WarningBox|On | {{WarningBox|On some computers, the "Reference Alias" window is so tall that you won't be able to reach the bottom of it to click the "OK" button. To get around this, you can click back in the text box for "Alias Name" when you are all done editing and press the ENTER key on your keyboard. This will save the work done in the window.}} | ||
Hit OK to close this window. Right-click and select "New Reference Alias" again to open up a fresh new alias window. Put "Thief" for the Alias Name. Because the thief is not a unique actor (since it's created from a template), we have to use the Specific Reference fill type this time. Click the "Specific Reference" radio button, and click the large "Select Forced Reference" button to its right. We now have two ways of choosing the reference: | Hit OK to close this window. Right-click and select "New Reference Alias" again to open up a fresh new alias window. Put "Thief" for the Alias Name. Because the thief is not a unique actor (since it's created from a template), we have to use the Specific Reference fill type this time. Click the "Specific Reference" radio button, and click the large "Select Forced Reference" button to its right. We now have two ways of choosing the reference: |