Talk:Location

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I dont get how you populate Location Ref Types --Gr3y 21:11, 13 February 2012 (EST)

see Bethesda_Tutorial_Dungeon_Wrapup. You set the location ref type on objects in the cell. This lists you see in the location info is auto-generated. --Syneris 22:09, 13 February 2012 (EST)
Aha. Well as I see it, references are left out/missed from the auto-generation then. F.ex: If you check out Whiterun_Exterior01 cell (which should be part of the "WhiterunLocation"), you'll notice that the MapMarker "WhiterunStablesMapMarker" isn't in the "WhiterunLocation"-location (For clarification: the WhiterunStablesLocation is an interior cell - if one were to think that it would be there). I'm pretty confused by this, because if we check the WinterholdLocation we can clearly see that the MapMarker (WinterholdMapMarker) is right there in the list of Loc Ref Types.--Gr3y 08:43, 14 February 2012 (EST)
It's in the WhiterunLocation with a locreftype of CWDisableMapMarkerForBattle. --Syneris 21:39, 14 February 2012 (EST)
Thanks for the reply. That is a Civil War marker however. Maybe I should explain what I'm trying to do real quick: Trying to mess with the fast travel system. The fast travel system navigates on markers of type "MapMarker" (its a static). Whiterun has two places of interest: WhiterunStablesMapMarker, and off the top off my head (Not home atm): a mapmarker contained in the WhiterunOrigin cell (or maybe that is the mapmarker name - i dont remember - its just inside whiterun). There are the places you can fasttravel to, thus they should be part of the location... as i see it.--Gr3y 10:29, 15 February 2012 (EST)
It's the same marker used for fast travel (which is redirected to an xmarkerheading for placement). There is no relation between MapMarkers and LocRefType as far as fast traveling goes, so a mapmarker without a locreftype set will still work. Only objects with locreftypes will show in the location list. Anything beyond the locreftypes used by the Radiant system has not been documented. --Syneris 01:14, 16 February 2012 (EST)
"Only objects with locreftypes will show in the location list." - that explains it then. Thanks. I'm stuck again though. This language is pretty limited. Maybe I should wait for SKSE.--Gr3y 21:34, 16 February 2012 (EST)

What is a location?[edit source]

I'm unclear about what a location actually is. Geographic proximity can already be determined using cells and worlds as evidenced by the console commands cow and col. How are locations used in ways that cells and worlds are not?

Nested Locations[edit source]

While working with locations in the Creation Kit, I have noticed a pattern with locations. City Interiors have three "parents". This is usually a location representing the city, and then the location representing the hold, and finally, Tamriel. This isn't always true in the case of The Winking Sheever which has SolitudeWellsLocation instead of SolitudeLocation like the other interiors. And example of what I mean is this:

  • Riverwood Trader > RiverwoodLocation > WhiterunHoldLocation > TamrielLocation

For Dungeon interiors, they mostly contain two "parents". Example:

  • Embershard Mine > FalkreathHoldLocation > TamrielLocation

There are a few locations that do not have a parent, and the vast majority of wildernesses do not have locations. Finally all cells within a worldspace that is not Tamriel so far, may have a 'nested location' as well. Take the worldspace for Bloated Man's Grotto for example:

  • BloatedMansGrottoLocation > FalkreathHoldLocation > TamrielLocation

--Terra Nova2 (talk) 2016-02-16T10:04:53 (EST)