Difference between revisions of "Visual Effect"

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{{Languages|Visual Effect}}
{{Languages|Visual Effect}}
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=Visual Effect Object=
'''Visual Effect''' objects are found in the [[Object Window]] under [[:Category:WorldData|WorldData]].
'''Visual Effect''' objects are found in the [[Object Window]] under [[:Category:WorldData|WorldData]].
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To create a new Visual Effect, right-click in the list of visual effects in the [[Object Window]] and select "new" from the popup. To create a new Visual Effect based off an existing one, right-click the Visual Effect you wish to use as a basis and select "duplicate".  To delete an existing Visual Effect, right-click that Visual Effect and select delete.
To create a new Visual Effect, right-click in the list of visual effects in the [[Object Window]] and select "new" from the popup. To create a new Visual Effect based off an existing one, right-click the Visual Effect you wish to use as a basis and select "duplicate".  To delete an existing Visual Effect, right-click that Visual Effect and select delete.


=Visual Effect Dialog=
== Visual Effect ==
* '''ID:''' The editor ID of the visual effect.
* '''Effect Art:''' An [[Art Object|art object]] used to provide the visuals.
* '''Shader:''' An [[EffectShader]] can be applied alongside this visual effect.
* '''Rotate To Face Target:''' This option is used by the scripting system to rotate (or aim) the art object towards another "target" reference (something other than the effect target).
* '''Attach to camera:''' When this visual effect is applied, the art will be positioned at and move with the camera if this box is checked. This only applies to effect art.
* ''' Inherit Rotation:''' If the Visual Effect is camera-attached, this setting controls whether the art rotates with the camera or stays aligned to the world.
[[image:jb_VisualEffect01a.jpg]]
[[image:jb_VisualEffect01a.jpg]]
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==ID==
The editor ID of the Visual Effect base object.
==Effect Art==
[[Art Object]] used for the effect.
==Shader==
A [[EffectShader|Magic Effect Shader]] can be applied with this Visual Effect.
==Rotate To Face Target==
This option is used by the scripting system to rotate (or aim) the art object towards another "target" reference (something other than the effect target).
==Attach to camera==
When this visual effect is applied, the art will be positioned at and move with the camera if this box is checked. This only applies to effect art.
==Inherit Rotation==
If the Visual Effect is camera attached, this setting controls whither the art rotates with the camera, or stays aligned to the world.


[[Category:WorldData]]
[[Category:WorldData]]
[[Category:Object Classes]]
[[Category:Object Classes]]

Revision as of 20:08, 20 August 2024


Language: English  • русский

Visual Effect objects are found in the Object Window under WorldData.

To create a new Visual Effect, right-click in the list of visual effects in the Object Window and select "new" from the popup. To create a new Visual Effect based off an existing one, right-click the Visual Effect you wish to use as a basis and select "duplicate". To delete an existing Visual Effect, right-click that Visual Effect and select delete.

Visual Effect

  • ID: The editor ID of the visual effect.
  • Effect Art: An art object used to provide the visuals.
  • Shader: An EffectShader can be applied alongside this visual effect.
  • Rotate To Face Target: This option is used by the scripting system to rotate (or aim) the art object towards another "target" reference (something other than the effect target).
  • Attach to camera: When this visual effect is applied, the art will be positioned at and move with the camera if this box is checked. This only applies to effect art.
  • Inherit Rotation: If the Visual Effect is camera-attached, this setting controls whether the art rotates with the camera or stays aligned to the world.

Jb VisualEffect01a.jpg