User contributions
6 April 2024
21 January 2024
26 November 2023
PlayIdleWithTarget - Actor
Notes: Add a note about interference that can be caused by using PushActorAway and PlayIdleWithTarget on the same target.
+423
PushActorAway - ObjectReference
Notes: Add a note about weird behavior you can trigger combining PushActorAway with played idles such as kill moves.
+299
25 November 2023
Quest Alias Tab
Checkboxes:: Remove references to the Story Manager from this section, because the Story Manager as described in the wiki is the thing that starts quests based on Story Manager events. The rules of alias filling are applied regardless of whether a quest is actually started as a result of a Story Manager event.
+182
Quest Alias Tab
Checkboxes:: There was contradictory information about the behavior of "Allow Reserved" and Start Game Enabled quests. The notes at the "Allow Reserved" checkbox were correct. Aliases on Start Game Enabled quests that don't explicitly have their "Allow Reserved" checkbox checked with one of the methods listed will not fill with a reserved reference when added to a game in progress. This is arguably a bug in the game, but it is the way it behaves nonetheless.
+158
Quest Alias Tab
Reference Alias data:: Indicated the order you have to specify aliases when using "Force Into Alias When Filled" if you want to use an optional selection with a fallback. This was not clear from the text as it was previously written.
+708
24 November 2023
22 November 2023
21 November 2023
GetInCurrentLocAlias
Correct a small error in my example
m+2
GetInCurrentLoc
Add my findings about the behavior of GetInCurrentLoc when filling aliases, specifically that a reference's current and persistence location are both considered.
+473
GetInCurrentLocAlias
Add my findings about how this condition function behaves when filling an alias, specifically that it will match on either current or persistence locations. Also add links to Location Alias and Reference Alias.
+621
IsInSameCurrentLocAsRef
Description: Updated with my findings about how this condition function behaves when filling an alias, specifically that it will match either current or persistence location for the selected reference.
+546
Quest Alias Tab
Alias Data:: Add an example to the faction warning for reference aliases.
m+414
13 November 2023
Quest Alias Tab
Alias Data:: Clarified that "clearing" an alias also means when the quest stops.
m+38
Quest Alias Tab
Alias Data:: Made warning text use warning boxes. Added a note that factions are removed from actors when they are removed from aliases even if the actor is still in an alias that has the faction in its list. The previous note was note very clear about this, and it can be very surprising behavior.
+258
4 November 2023
23 October 2023
OnCellAttach - ObjectReference
Add note that OnCellAttach DOES fire for disabled objects.
m+51
OnLoad - ObjectReference
Add note that OnLoad doesn't fire for disabled objects
m+56
2 October 2023
Wait (Procedure)
Correct small typo
m−1
Magic Effect
Keywords: small additional clarification
+34
Magic Effect
Keywords: - clarification on dispel functionality
+476
8 September 2023
GetStageDone
Add a note that details about what "done" means can be found on the page for the Papyrus function.
m+77
IsStageDone - Quest
no edit summary
+139
IsStageDone - Quest
Elaborate on notes. Add that GetStageDone is an alias. Indicate what happens when called from the current stage's quest fragment script. Indicate what happens if you call SetStage on a lower stage.
+844
15 April 2023
16 January 2022
9 January 2022
8 December 2021
GetDetected
Added note that detection doesn't seem to care about whether subject can actually see the target
+251
GetArrestedState
Realized on re-read that some of my clarifications were ambiguous. The guard is NOT alarmed when they say "Wait. I know you." but it sounded like I was saying they were.
m+10
7 December 2021
GetDaysInJail
Added that all the info I've added is if the function is run on the player. I'm not sure the condition is meaningful if run on any other actor.
m+24
GetDaysInJail
Small clarifying comment
m+35
GetArrestedState
Added a little more clarification
+53
GetArrestedState
Clarified the conditions when this condition function will return true
+192
GetDaysInJail
Added description
+151
3 December 2021
Location Script
Added GetParent SKSE function
+145
FailAllObjectives - Quest
Notes: Clarified the meaning of the one of the notes.
+192
Idle Marker
Redirect to Idle Markers, since that's probably what somebody linking to or searching for this wants
Location Alias
Point at where location aliases are defined (a similar redirect already exists for Reference Alias).
GetIsEditorLocation
Filled in description. Was blank
+89
IsInDialogueWithPlayer
Provided description for the function. Was blank.
+390
1 December 2021
Eat (Procedure)
Added note that "CreateFakeFood" means the actor will *never* eat real food
+179
SetObjectiveFailed - Quest
Function doesn't work if called from "complete quest" or "fail quest" stage fragment.
+132
OnObjectEquipped - Actor
Minor note that this event fires for more than just weapons and armor.
m+60
SetNthEffectMagnitude - Potion
Examples: Missed something attempting to assign a return value from the function that doesn't return a value
−18
SetNthEffectMagnitude - Potion
Documentation was very wrong - wrong function name, wrong return value, wrong number of parameters, and wrong names of parameters.
−26
Topic Info
The Info Form: Description of the Speaker field was inaccurate. Anyone can say the dialogue, but if selected it is treated as if that NPCs is saying it for the purposes of voice type selection.
+231
Text Replacement
Where Used
+106
SendPlayerToJail - Faction
Parameters: Quest items aren't hidden if the player is sent to fake jail.
+76
GetInCell
Description of the function was based on Oblivion's behavior, but Skyrim doesn't work that way at all (as Skyblivion discovered).
−120