Actor Script
Revision as of 15:26, 18 October 2011 by imported>Rhavlovick (1 revision: Clobber re-import by Henning)
Extends: ObjectReference Script
Script for the manipulation of actor instances.
Definition
ScriptName Actor extends ObjectReference
Properties
None
Global Functions
None
Member Functions
- Function AddPerk(Perk akPerk)
- Adds the specified perk to this actor.
- bool Function AddShout(Shout akShout)
- Adds the specified shout to this actor.
- bool Function AddSpell(Spell akSpell, bool abVerbose)
- Adds the specified spell to this actor.
- Function AddToFaction(Faction akFaction)
- Adds the actor to the specified faction at rank 0. If the Actor is already in the given faction, this function does nothing.
- Function AllowBleedoutDialogue(bool abCanTalk)
- Flags this actor as able to speak to the player when he is in bleed out and is essential down
- Function AllowPCDialogue(bool abTalk)
- Enables or disables the player's ability to talk to this actor.
- Function AttachAshPile(Form akAshPileBase)
- Attaches an "ash pile" to this actor using the passed-in form (or leveled item list) as a base.
- Function ClearArrested()
- Clears this actor's arrested state.
- Function ClearExtraArrows()
- Clears any arrow 3d on the actor.
- Function ClearForcedLandingMarker()
- Clears any forced landing marker on this actor.
- Function ClearKeepOffsetFromActor()
- Clears any keep offset from this actor.
- Function ClearLookAt()
- Clears this actor's script-forced look at target.
- Function DamageActorValue(string asValueName, float afDamage)
- Damages the specified actor value by the specified amount.
- Function DamageAV(string asValueName, float afDamage)
- Alias for DamageActorValue().
- Function DispelAllSpells() native
- Dispel all spell from this actor
- bool Function DispelSpell(Spell akSpell) native
- Dispel a spell from this actor
- Function DoCombatSpellApply(Spell akSpell, ObjectReference akTarget) native
- Apply a spell to a target in combat
- Function EnableAI(bool abEnable)
- Enables or disables this actor's AI.
- Function EquipItem(Form akItem, bool abPreventRemoval, bool abSlient)
- Equips the specified item on this actor.
- Function EquipShout(Shout akShout)
- Forces this actor to equip this shout.
- Function EquipSpell(Spell akSpell, int aiSource)
- Forces this actor to equip thes spell, in the specified source.
- Function EvaluatePackage()
- Forces the AI to re-evaluate its package stack.
- Function ForceActorValue(string asValueName, float afNewValue)
- Forces the specified actor value to the specified value.
- Function ForceAV(string asValueName, float afNewValue)
- Alias for ForceActorValue().
- ActorBase Function GetActorBase()
- Returns the base actor object for this actor.
- float Function GetActorValue(string asValueName)
- Retrieves the specified actor value from the actor.
- float Function GetActorValuePercentage(string asValueName)
- Retrieves the specified actor value from the actor as a percentage of its maximum value. (From 0 to 1)
- float Function GetAV(string asValueName)
- Alias for GetActorValue().
- float Function GetAVPercentage(string asValueName)
- Alias for GetActorValuePercentage().
- float Function GetBaseActorValue(string asValueName)
- Gets the base value of the specified actor value.
- float Function GetBaseAV(string asValueName)
- Alias for GetBaseActorValue().
- int Function GetBribeAmount()
- Returns the amount of gold required to bribe this actor.
- Faction Function GetCrimeFaction()
- Obtains this actor's crime faction.
- int Function GetCombatState()
- Obtains this actor's current combat state.
- Actor Function GetCombatTarget()
- Obtains this actor's current combat target.
- Package Function GetCurrentPackage()
- Obtains the current package this actor's AI is running.
- Actor Function GetDialogueTarget()
- Obtains the actor's current dialogue target
- int Function GetEquippedItemType(int aiHand)
- Obtains the type of item equipped in the specified hand.
- Armor Function GetEquippedShield()
- Obtains the currently equipped shield on this actor.
- Shout Function GetEquippedShout()
- Obtains the currently equipped shout on this actor.
- Spell Function GetEquippedSpell(int aiSource)
- Obtains the currently equipped spell in the specified source on this actor.
- Weapon Function GetEquippedWeapon(bool abLeftHand)
- Obtains the currently equipped weapon on this actor.
- int Function GetFactionRank(Faction akFaction)
- Retrieves this actor's rank in the specified faction.
- int Function GetFactionReaction(Actor akOther)
- Obtains this actor's faction-based reaction to the other actor.
- int Function GetFlyingState()
- Obtains this actor's current flying state.
- ObjectReference Function GetForcedLandingMarker()
- Obtains the landing marker the actor is forced to land at (if any).
- int Function GetGoldAmount()
- Gets the amount of gold this actor has on his person.
- int Function GetHighestRelationshipRank()
- Gets this actor's highest relationship rank.
- Actor Function GetKiller()
- Gets this actor's killer. Returns None if this actor isn't dead.
- int Function GetLevel() native
- Gets this actor's current level.
- ActorBase Function GetLeveledActorBase()
- Returns a leveled actor's "temporary" base object.
- float Function GetLightLevel()
- Returns this actor's current light level
- int Function GetLowestRelationshipRank()
- Gets this actor's lowest relationship rank.
- bool Function GetNoBleedoutRecovery()
- Gets whether this actor can recover from bleedout or not.
- bool Function GetPlayerControls() native
- Queries whether this actor receives player input
- Race Function GetRace()
- Returns this actor's race.
- int Function GetRelationshipRank(Actor akOther)
- Retrieves the relationship rank between this actor and another.
- int Function GetSitState()
- Obtains this actor's sit state.
- int Function GetSleepState()
- Obtains this actor's sleep state.
- float Function GetVoiceRecoveryTime()
- Gets the voice recovery time from the actor.
- bool Function HasAssociation(AssociationType akAssociation, Actor akOther)
- Returns whether this actor has the specified association with the other actor.
- bool Function HasFamilyRelationship(Actor akOther)
- Returns whether this actor has a family relationship with the other actor.
- bool Function HasLOS(ObjectReference akOther)
- Checks to see if this actor has line-of-sight to another. (Only the player can do a LOS check to a non-actor)
- bool Function HasMagicEffect(MagicEffect akEffect)
- Checks to see if this actor is currently being affected by the given Magic Effect
- bool Function HasMagicEffectWithKeyword(Keyword akKeyword)
- Checks to see if this actor is currently being affected by a Magic Effect with the given Keyword
- bool Function HasParentRelationship(Actor akOther)
- Returns whether this actor has a parent relationship with the other actor.
- bool Function HasPerk(Perk akPerk)
- Checks to see if this actor has the given Perk
- bool Function HasSpell(Form akForm)
- Checks to see if this actor has the given Spell or Shout
- bool Function IsAlarmed()
- Obtains whether this actor is alarmed or not.
- bool Function IsAlerted()
- Returns if this actor is alerted or not.
- bool Function IsAllowedToFly()
- Is this actor allowed to fly?
- bool Function IsArrested()
- Returns whether this actor is currently arrested or not.
- bool Function IsArrestingTarget()
- Is this actor currently arresting his target? Only valid on alerted guards.
- bool Function IsBleedingOut()
- Is this actor currently bleeding out?
- bool Function IsBribed()
- Gets if this actor has been bribe by the player.
- bool Function IsChild()
- Is this actor a child?
- bool Function IsCommandedActor()
- Is this actor commanded by another?
- bool Function IsDead()
- Obtains whether this actor is dead or not.
- bool Function IsDetectedBy(Actor akOther)
- Is this actor detected by the other one?
- bool Function IsDoingFavor()
- Is this actor currently flagged as doing a favor for the player?
- bool Function IsEquipped(Form akItem)
- Is the specified object equipped on this actor?
- bool Function IsEssential()
- Is this actor essential?
- bool Function IsFlying()
- Is this actor currently flying?
- bool Function IsGhost()
- Is this actor flagged as a ghost?
- bool Function IsGuard()
- Obtains whether this actor is a guard or not.
- bool Function IsHostileToActor(Actor akActor)
- Is this actor hostile to another actor?
- bool Function IsInCombat()
- Obtains whether this actor is in combat or not.
- bool Function IsInFaction(Faction akFaction)
- Returns whether this actor is in the specified faction.
- bool Function IsInKillMove()
- Returns whether this actor is in a kill move or not.
- bool Function IsIntimidated()
- Gets if this actor has been intimidated by the player.
- bool Function IsPlayersLastRiddenHorse()
- Returns whether this actor is the horse the player last rode.
- bool Function IsPlayerTeammate()
- Returns whether this actor is currently a teammate of the player.
- bool Function IsRunning()
- Returns whether this actor is current running.
- bool Function IsSneaking()
- Is this actor currently sneaking?
- bool Function IsSprinting()
- Is this actor currently sprinting?
- bool Function IsTrespassing()
- Returns whether this actor is currently trespassing or not.
- bool Function IsUnconscious()
- Is this actor currently unconscious?
- bool Function IsWeaponDrawn()
- Does this actor have his equipped weapon and/or magic spell drawn?
- Function KeepOffsetFromActor(Actor arTarget, float afOffsetX, float afOffsetY, float afOffsetZ, float afOffsetAngleX, float afOffsetAngleY, float afOffsetAngleZ, float afCatchUpRadius, float afFollowRadius)
- Makes the actor switch to a state where it will try to keep a given offset from another actor
- Function Kill(Actor akKiller)
- Kills this actor with the specified actor as the guilty party.
- Function KillEssential(Actor akKiller)
- Kills this actor, even if he is essential.
- Function KillSilent(Actor akKiller)
- Kills this actor without a kill event with the killer being the guilty party
- Function MakePlayerFriend()
- Makes the actor a friend of the player.
- Function ModActorValue(string asValueName, float afAmount)
- Modifies the specified actor value by the specified amount.
- Function ModAV(string asValueName, float afAmount)
- Alias for ModActorValue().
- Function ModFactionRank(Faction akFaction, int aiMod)
- Modifies this actor's rank in the specified faction.
- Function MoveToPackageLocation()
- Pops this actor to the initial location for its current package.
- Function OpenInventory(bool abForceOpen)
- Opens this actor's inventory as if you were pick-pocketing them.
- bool Function PathToReference(ObjectReference aTarget, float afWalkRunPercent)
- Makes the actor path to the target reference at the speed given by afWalkRunercent.
- bool Function PlayIdle(Idle akIdle)
- Plays the passed idle on this actor.
- bool Function PlayIdleWithTarget(Idle akIdle, ObjectReference akTarget)
- Plays the passed idle on this actor, overriding the actor's current target with the one given.
- Function PlaySubGraphAnimation(string asEventName)
- Sends the event passed to the actor's sub graphs.
- Function RemoveFromFaction(Faction akFaction)
- Removes this actor from the specified faction.
- Function RemoveFromAllFactions()
- Removes this actor from all factions they are associated with.
- Function RemovePerk(Perk akPerk)
- Removes the specified perk from this actor.
- bool Function RemoveShout(Shout akShout)
- Removes the specified shout from this actor.
- bool Function RemoveSpell(Spell akSpell)
- Removes the specified spell from this actor.
- Function ResetHealthAndLimbs()
- Resets this actor's health and limb state.
- Function RestoreActorValue(string asValueName, float afAmount)
- Restores damage done to the specified actor value.
- Function RestoreAV(string asValueName, float afAmount)
- Alias for RestoreActorValue().
- Function Resurrect()
- Resurrects this actor.
- Function SendAssaultAlarm()
- Has this actor behave as if they were assaulted.
- Function SendTrespassAlarm(Actor akCriminal)
- Has this actor behave as if they caught the criminal trespassing
- Function SetActorValue(string asValueName, float afValue)
- Sets the specified actor value on the actor to the passed-in value.
- Function SetAlert(bool abAlerted)
- Flags this actor as currently alerted (or clears it)
- Function SetAllowFlying(bool abAllowed)
- Flags this actor as whether they are allowed to fly or not (lands them if they are flying and not allowed to)
- Function SetAlpha(float afTargetAlpha, bool abFade)
- Sets this actor's alpha - optionally fading to that value rather then popping.
- Function SetAttackActorOnSight(bool abAttackOnSight)
- Flags this actor to be attacked by all actors when detected.
- Function SetAV(string asValueName, float afValue)
- Alias for SetActorValue().
- Function SetBribed(bool abBribe)
- Sets if this actor is being bribed by the player.
- Function SetCrimeFaction(Faction akFaction)
- Sets the faction that this actor reports crimes to.
- Function SetCriticalStage(int aiStage)
- Sets this actor's current critical stage (applying any related effects)
- Function SetDoingFavor(bool abDoingFavor)
- Flags this actor as doing a favor for the player.
- Function SetFactionRank(Faction akFaction, int aiRank)
- Sets this actor's rank in the specified faction, adding it to the faction if necessary.
- Function SetForcedLandingMarker(ObjectReference aMarker)
- Forces the landing marker for this actor to the passed-in one.
- Function SetGhost(bool abIsGhost)
- Sets this actor as a ghost or not.
- Function SetHeadTracking(bool abEnable)
- Enables or disables this actor's head tracking.
- Function SetIntimidated(bool abIntimidate)
- Sets if this actor is being intimidated by the player.
- Function SetLookAt(ObjectReference akTarget, bool abPathingLookAt)
- Sets this actor's look at target, optionally using it for pathing as well.
- Function SetNoBleedoutRecovery(bool abAllowed)
- Sets or clears the "no bleedout recovery" flag on this actor.
- Function SetNotShowOnStealthMeter(bool abNotShow)
- Sets this actor to not effect the detection level on the stealth meter if he is not hostile to the player
- Function SetOutfit(Outfit akOutfit,bool abSleepOutfit)
- Change the default or sleep outfit and queue the models to be worn now.
- Function SetPlayerControls(bool abControls)
- Set/reset whether player input being sent to the actor.
- Function SetPlayerResistingArrest()
- Flags the player as resisting arrest from this actor's faction.
- Function SetPlayerTeammate(bool abTeammate, bool abCanDoFavor)
- Sets (or clears) this actor as a teammate of the player and if the teammate can do favors.
- Function SetRace(Race akRace)
- Sets the actor's race
- Function SetRelationshipRank(Actor akOther, int aiRank)
- Sets the relationship rank between this actor and another.
- Function SetRestrained(bool abRestrained)
- Flags this actor as restrained or not.
- Function SetUnconscious(bool abIsUnconscious)
- Sets this actor as unconscious or not.
- Function SetVehicle(ObjectReference akVehicle)
- Attaches or detaches this actor from a vehicle.
- Function SetVoiceRecoveryTime(float afTime)
- Sets the voice recovery time on the actor.
- Function ShowBarterMenu()
- Shows the barter menu for this actor.
- Function ShowGiftMenu()
- Shows the give/take menu for this actor.
- Function StartCannibal(Actor akTarget)
- Has the actor feed on a dead actor.
- Function StartCombat(Actor akTarget)
- Attempts to initiate combat with the other actor.
- Function StartVampireFeed(Actor akTarget)
- Has the actor vampire feed on a sleeping actor
- Function StopCombat()
- Removes this actor from combat.
- Function StopCombatAlarm()
- Stops all combat and alarms against this actor.
- bool Function TrapSoul(Actor akTarget)
- Attempts to soul trap the target actor - and returns if it succeeded or not.
- Function UnequipAll()
- Unequips all items from this actor.
- Function UnequipItem(Form akItem, bool abPreventEquip, bool abSilent)
- Unequips an item from this actor.
- Function UnequipShout(Shout akShout)
- Unequips the specified shout from this actor.
- Function UnequipSpell(Spell akSpell, int aiSource)
- Unequips the specified spell from the specified source on this actor.
- Function UnlockOwnedDoorsInCell()
- Has this actor unlock any doors he owns in the cell he's currently in (if it is an interior).
- bool Function WillIntimidateSucceed()
- Returns whether an intimidation attempt by the player against this actor will succeed or not.
- bool Function WornHasKeyword(Keyword akKeyword)
- Returns whether or not this actor is wearing anything with the specified keyword.
Events
- Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
- Sent when this actor's combat state changes.
- Event OnDeath(Actor akKiller)
- Event received when this actor dies.
- Event OnEnterBleedout()
- Event received when this object enters bleedout.
- Event OnGetUp(ObjectReference akFurniture)
- Event received when this actor gets up off the specified furniture.
- Event OnLocationChange(Location akOldLoc, Location akNewLoc)
- Event received when the actor moves from one location to another.
- Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
- Event received when this actor equips an object.
- Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference)
- Event received when this actor unequips an object.
- Event OnPackageChange(Package akOldPackage)
- Event received when this actor changes away from a package.
- Event OnPackageEnd(Package akOldPackage)
- Event received when this actor ends a package.
- Event OnPackageStart(Package akNewPackage)
- Event received when this actor starts running a new package.
- Event OnRaceSwitchComplete()
- Event received when this actor finishes switching races.
- Event OnSit(ObjectReference akFurniture)
- Event received when this actor sits on the specified furniture.