Difference between revisions of "Category:Script Objects"

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imported>Cdcooley
(→‎Map: ActorValueInfo moved under Form)
imported>Cdcooley
m (→‎Map: ActorValueInfo is an SKSE added script)
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             |  \-[[TalkingActivator Script|TalkingActivator]]  |-[[ImpactDataSet Script|ImpactDataSet]]            |-[[Race Script|Race]]
             |  \-[[TalkingActivator Script|TalkingActivator]]  |-[[ImpactDataSet Script|ImpactDataSet]]            |-[[Race Script|Race]]
             |-[[ActorBase Script|ActorBase]]              |-[[Ingredient Script|Ingredient]]                |-[[Scene Script|Scene]]
             |-[[ActorBase Script|ActorBase]]              |-[[Ingredient Script|Ingredient]]                |-[[Scene Script|Scene]]
             |-[[ActorValueInfo Script|ActorValueInfo]]        |-[[Keyword Script|Keyword]]                  |  |-[[Scene Phase Fragments|Phase Fragments]]
             |-[[ActorValueInfo Script|''ActorValueInfo'']]        |-[[Keyword Script|Keyword]]                  |  |-[[Scene Phase Fragments|Phase Fragments]]
             |-[[Ammo Script|Ammo]]                  |  \-[[LocationRefType Script|LocationRefType]]      |  |-[[Scene Fragments|Scene Fragments]]
             |-[[Ammo Script|Ammo]]                  |  \-[[LocationRefType Script|LocationRefType]]      |  |-[[Scene Fragments|Scene Fragments]]
             |-[[Armor Script|Armor]]                  |-[[LeveledActor Script|LeveledActor]]              |  \-[[Scene Timer Action Fragments|Timer Fragments]]
             |-[[Armor Script|Armor]]                  |-[[LeveledActor Script|LeveledActor]]              |  \-[[Scene Timer Action Fragments|Timer Fragments]]

Revision as of 13:56, 26 June 2016

Script objects recognized by Papyrus and their associated functions, properties and events.

About Extended Script Objects

More specific script objects are based on more general ones. Typically more specific objects are called children and the more general ones are called parents. Script children inherit certain qualities from their parents. For example, Actor Script has access to all the events and functions listed on ObjectReference Script, and Form Script even though they aren't all listed on Actor Script.

Read more about Extending Scripts

Map

Here is the Papyrus script object map. You can also use the "Extends: xxxx" link on the top of each script object page to find its parent. Script in italics are added by SKSE.

------------------------------------------------------------------------------
|-ActiveMagicEffect   |-Debug    |-Form   |-ColorComponent   |-ModEvent      |-StringUtil
|-Alias               |-Game        |     |-FormType         |-NetImmerse    |-UI
   |-ReferenceAlias   |-Math        |     |-GameData         |-SKSE          |-UICallback  
   \-LocationAlias    |-Utility     |     |-Input            |-SpawnerTask   \-WornObject
                                    |                                        
           -------------------------|----------------------------
           |-Action                 |-Hazard                    |-Potion 
           |-Activator              |-HeadPart                  |-Projectile
           |   |-Flora              |-Idle                      |-Quest
           |   |-Furniture          |-ImageSpaceModifier        |   \-Stage Fragments
           |   \-TalkingActivator   |-ImpactDataSet             |-Race
           |-ActorBase              |-Ingredient                |-Scene
           |-ActorValueInfo         |-Keyword                   |   |-Phase Fragments
           |-Ammo                   |   \-LocationRefType       |   |-Scene Fragments
           |-Armor                  |-LeveledActor              |   \-Timer Fragments
           |-ArmorAddon             |-LeveledItem               |-Scroll
           |-Art                    |-LeveledSpell              |-Shout
           |-AssociationType        |-Light                     |-Sound
           |-Book                   |-Location                  |-SoundCategory
           |-Cell                   |-MagicEffect               |-SoundDescriptor
           |-Class                  |-Message                   |-Spell
           |-ColorForm              |-MiscObject                |-Static
           |-CombatStyle            |   |-Apparatus             |-TextureSet
           |-Container              |   |-ConstructibleObject   |-Topic
           |-DefaultObjectManager   |   |-Key                   |-TopicInfo        
           |-Door                   |   \-SoulGem               |   \-Info Fragments
           |-EffectShader           |-MusicType                 |-TreeObject
           |-Enchantment            |-ObjectReference           |-VisualEffect
           |-EncounterZone          |   \-Actor                 |-VoiceType
           |-EquipSlot              |-Outfit                    |-Weapon
           |-Explosion              |-Package                   |-Weather
           |-Faction                |   \-Package Fragments     |-WordOfPower
           |-FormList               |-Perk                      \-WorldSpace
           |-GlobalVariable            \-Perk Fragments        



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Pages in category "Script Objects"

The following 99 pages are in this category, out of 99 total.