Page history
17 October 2018
2 June 2017
1 June 2017
31 May 2017
Added a note. Remember to use these debugging tools, because they're literally the only ones we have...
+380
→Fill / Texture Effect
+127
22 January 2017
30 April 2015
12 April 2015
15 February 2015
17 August 2013
→Membrane Shader
+718
→Membrane Shader
−1
→Membrane Shader
+1
→Membrane Shader
+746
→Membrane Shader
+399
→Membrane Shader
+904
16 August 2013
→Fill / Texture Effect
m+66
→Fill / Texture Effect
m+14
→Membrane Shader
m+1
→Membrane Shader
m+1
→Membrane Shader
m+5
→Membrane Shader
m+5
→Membrane Shader
m+15
→Membrane Shader
+207
→Edge Effect
m−31
→Fill / Texture Effect
+216
→Membrane Shader
m+102
→Membrane Shader
m+142
→Fill / Texture Effect
m−143
17 May 2013
29 January 2013
projected UVs
+74
note on pulsation difference between the two sections
+199
clarified "fall off" value
m+111
moved "color" further down, added checkboxes Ignore Alpha - Grayscale to palette, added color keys.
+531
added texture scale, couple of minor rephrases
+314
25 January 2013
→Particle Shader
+4
improving presentation to be easily scanable by the naked eye
+284
Removing the holes section because it is part of the previous "membrane shader" section
−676
→Membrane Shader
+1,054