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  • * '''Texture List:''' For each of the Maps in the list, a texture can be added by selecting the row and browsing for a ne * '''Texture:''' The path to the currently selected texture in the Texture List. Click the Edit button to browse for a new texture.
    2 KB (393 words) - 10:54, 2 May 2012
  • *'''Angle Threshold:''' Affects how far around in degrees a decal renders. **'''Depth:''' How far from the point of impact the decal renders.
    2 KB (388 words) - 12:23, 5 December 2011
  • *'''[[Preview Window]]''': Displays a window to preview objects selected in tree. *'''[[Show/Hide Window]]''': Displays a set of checkboxes to toggle elements in the render window.
    2 KB (361 words) - 11:56, 2 December 2011
  • ...]] window, choose Edit, then select the ImageSpace from the drop down menu in the middle of the [[Common Data|Common data]] tab. ...or by adding a [[Regions|region]] to the worldspace and adding the weather in the Weather tab.
    4 KB (636 words) - 18:49, 15 September 2012
  • ..." tab within the [[Reference]] property window. Both of these can adjusted in order to modify specific light sources. The following shortcuts can also be used whilst selecting a light reference in the [[Render Window]]:
    4 KB (725 words) - 13:10, 27 June 2015
  • ...is started when the explosion goes off. A modifier can have a duration (as in the explosion case) and can be animated over that duration. ...you can change your duration value and the key will remain where they were in proportion to the overall timeline.
    7 KB (1,154 words) - 15:10, 11 October 2016
  • ...s is an ''activation'' event between the player object and the door object in question. Many object types react to an activation with some default behav In computer graphics, an artifact is a visual glitch introduced by some techni
    13 KB (1,994 words) - 00:52, 24 June 2013
  • In computer graphics, an artifact is a visual glitch introduced by some techni The term for any [[#Object|Object]] listed in the [[Object Window]]. Objects can have any number of [[#Object Reference|R
    13 KB (2,043 words) - 15:46, 22 October 2012
  • '''WaterType''' objects are found in the [[Object Window]] under [[:Category:WorldData|WorldData]]. # right-click in the list of WaterTypes in the [[Object Window]]
    12 KB (1,933 words) - 14:03, 9 December 2021
  • The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window]]. Keyboard mapping for [[:Category:Navmesh|Navmesh]] editing can be found in the [[Navmesh Cheat Sheet]].
    15 KB (2,273 words) - 12:04, 20 November 2022
  • ...guide you through the basics of lighting and [[Glossary#FX|FX]] placement in a dungeon. Users will learn: ...ion Kit. All lights are grouped together under '''WorldObjects > Light''' in the [[Object Window]]. They can be placed and manipulated like regular obj
    15 KB (2,516 words) - 18:12, 5 June 2015
  • ...ll View window with the Tamriel worldspace selected and 3, -11 coordinates in place.]] ...the cell list) and then type "'''3'''" in the '''X''' box and "'''-11'''" in the '''Y''' box, then click the '''Go''' button.
    7 KB (1,227 words) - 11:24, 11 September 2017
  • The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window]]. Keyboard mapping for [[:Category:Navmesh|Navmesh]] editing can be found in the [[Navmesh Cheat Sheet]].
    7 KB (1,087 words) - 06:07, 25 October 2017
  • ...al effect typically used for spells, enchantments, or other magic effects. In some cases, effect shaders are applied to variant creatures to make them lo ...bject. How the shader interacts with the mesh's base texture is determined in large part by the Source and Dest Blend Modes.
    18 KB (2,776 words) - 12:06, 17 October 2018
  • ...he tool features are largely unknown, we have chosen to keep them in place in hopes that they may prove useful for some modders. In other words - '''proceed with caution and save your work frequently!'''}}
    21 KB (3,456 words) - 04:47, 20 February 2012
  • The file menu is located in the upper left hand corner of the main Construction Set window and is used *Displays the plugin and master files found in the Data directory.
    17 KB (2,830 words) - 16:33, 22 October 2012
  • The file menu is located in the upper left hand corner of the main Construction Set window and is used *Displays the plugin and master files found in the Data directory.
    17 KB (2,862 words) - 22:49, 11 February 2015
  • The file menu is located in the upper left hand corner of the main Construction Set window and is used *Displays the plugin and master files found in the Data directory.
    17 KB (2,840 words) - 15:23, 14 August 2014
  • ...mmunity. Any tutorials involving the use of third-party software, alone or in addition to the Creation Kit, will be indicated as (Advanced). Use of third ...yIZogkM Skyrim Custom Oil Paintings - Cropping and Scaling your Screenshot in GIMP] (Beginner)
    18 KB (2,786 words) - 14:36, 2 December 2013
  • ...yIZogkM Skyrim Custom Oil Paintings - Cropping and Scaling your Screenshot in GIMP] (Débutant) ....youtube.com/watch?v=NLBwcOYTiCc Skyrim Custom Oil Paintings - Use filters in GIMP to customize your Screenshot] (Débutant)
    19 KB (2,942 words) - 14:53, 24 October 2012

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