Page history
20 August 2024
→Blending: it's confusing to talk about RGB channels but also use red, green, and blue to mark parts of the equation, so we now instead use teal, purple, and brown for the latter.
+49
→Blending
+101
→Blend modes: removing redundant table caption
m−15
→Blending
+15
→Blending
−80
→Membrane Shader
+20
→Membrane Shader: Reorganized the section(s) on blending. Added a primer on color blending. Made the list of blend modes more compact, corrected incorrect descriptions of several blend modes, and found the OpenGL equivalent of the "SAT" blend mode. Rewrote the descriptions for each blend operation, since they were originally just copied from Wikipedia (and, I believe, incorrectly).
+3,040
19 June 2024
17 October 2018
2 June 2017
1 June 2017
31 May 2017
Added a note. Remember to use these debugging tools, because they're literally the only ones we have...
+380
→Fill / Texture Effect
+127
22 January 2017
29 April 2015
12 April 2015
15 February 2015
17 August 2013
→Membrane Shader
+718
→Membrane Shader
−1
→Membrane Shader
+1
→Membrane Shader
+746
→Membrane Shader
+399
→Membrane Shader
+904
16 August 2013
→Fill / Texture Effect
m+66
→Fill / Texture Effect
m+14
→Membrane Shader
m+1
→Membrane Shader
m+1
→Membrane Shader
m+5
→Membrane Shader
m+5
→Membrane Shader
m+15
→Membrane Shader
+207
→Edge Effect
m−31
→Fill / Texture Effect
+216
→Membrane Shader
m+102
→Membrane Shader
m+142
→Fill / Texture Effect
m−143
17 May 2013
29 January 2013
projected UVs
+74
note on pulsation difference between the two sections
+199
clarified "fall off" value
m+111
moved "color" further down, added checkboxes Ignore Alpha - Grayscale to palette, added color keys.
+531
added texture scale, couple of minor rephrases
+314
25 January 2013
→Particle Shader
+4
improving presentation to be easily scanable by the naked eye
+284
Removing the holes section because it is part of the previous "membrane shader" section
−676
→Membrane Shader
+1,054