User contributions
15 October 2024
Talk:Text Replacement
Findings from reverse-engineering: new section
+2,944
Magic Effect
Magic Item Description: consistent terminology with bethesda
−8
Magic Effect
Magic Item Description: fully documented the rules for text replacement, including an edge-case for bold text that I found via RE (though I've not verified it in-game)
+1,039
Magic Effect
Magic Item Description: <GLOBAL=ID> is supported here too, per reverse-engineering
+225
8 September 2024
Player Dialogue Tab
Info list
+59
Player Dialogue Tab
Info list
+160
Player Dialogue Tab
Info list
+528
Player Dialogue Tab
Documented the UI tableviews in detail.
+2,412
6 September 2024
Race
Phoneme Mapping
+39
Race
Body Data Tab
+686
Race
Move Data
mRace
Move Data
+508
Race
Face Data
+1,214
Race
Phoneme Mapping
+107
Race
Phoneme Mapping: documented
+1,085
5 September 2024
Movement Type
Notes
+8
Movement Type
Created page with "The precise purpose and function of Movement Type forms is not yet documented. They appear to define base movement and turning speeds for actors, but they don't appear to have..."
Race
Move Data
+546
Template:Clear
Created page with "<div style="clear: {{{1|both}}};"></div><noinclude> This template inserts an invisible marker to clear floated elements (e.g. images pushed off to one side) without having to..."
22 August 2024
20 August 2024
EffectShader
Blending: it's confusing to talk about RGB channels but also use red, green, and blue to mark parts of the equation, so we now instead use teal, purple, and brown for the latter.
+49
EffectShader
Blending
+101
EffectShader
Blend modes: removing redundant table caption
m−15
EffectShader
Blending
+15
EffectShader
Blending
−80
EffectShader
Membrane Shader
+20
EffectShader
Membrane Shader: Reorganized the section(s) on blending. Added a primer on color blending. Made the list of blend modes more compact, corrected incorrect descriptions of several blend modes, and found the OpenGL equivalent of the "SAT" blend mode. Rewrote the descriptions for each blend operation, since they were originally just copied from Wikipedia (and, I believe, incorrectly).
+3,040
Talk:EffectShader
On blending: new section
+1,765
Visual Effect
moved lang bar to bottom as per wiki recommendation; removed information that's just general CK usage info and not specific to the form type
+138
Visual Effect
made the formatting less terrible
−27
Magic Effect
Visual Effects: linked to specific form type pages, so it's clear what fields are of what type
+108
Talk:Visual Effect
Attachment: new section
+745
17 August 2024
Talk:SendStealAlarm - ObjectReference
Created page with "== Reverse engineering == The vanilla game appears to send steal alarms under the following circumstances: * Theft by way of harvesting an owned flora * Certain interact..."
GetItemHealthPercent - ObjectReference
Notes
+191
IsCellOwner
Functionality verified via reverse-engineering.
+414
Talk:Spell Script
Undo revision 23595 by DavidJCobb (talk): this was based on an incorrect testing method and I put it on the wrong page anyway.
−300
IsCarryable
Functionality verified via reverse-engineering.
+498
16 August 2024
Spell
Spell Dialog: corrections to the Self documentation
+148
Effect Item
Notes
+103
Spell
Notes
+103
Effect Item
Notes
+168
Spell
Notes
+168
Talk:Spell Script
AOE/LOS: new section
+300
15 August 2024
1 August 2024
GetIgnoreFriendlyHits
no edit summary
+57
IsCombatTarget
See Also
+52
GetCombatTargetHasKeyword
See Also
+52
GetCombatGroupMemberCount
See Also
+52
GetGroupTargetCount
no edit summary
+127