Difference between revisions of "ObjectReference Script"
Jump to navigation
Jump to search
imported>Wafflesalot (→SKSE Member Functions: minor descriptions for GetItemCharge,SetItemCharge and GetItemMaxCharge. also minor edit to SetItemCharge link.) |
imported>CraftySentinel m (Formatting Change) |
||
Line 29: | Line 29: | ||
== Global Functions == | == Global Functions == | ||
None | None | ||
|} | |||
== Member Functions == | == Member Functions == | ||
{|class="wikitable" width =100% | |||
!style="text-align:left;"|Function | |||
!style="text-align:left;"|Description | |||
|- | |||
|[[Activate - ObjectReference|'''Activate'''(ObjectReference ''akActivator'')]] | |||
|Have the passed in reference activate this object. | |||
|- | |||
|[[AddInventoryEventFilter - ObjectReference|'''AddInventoryEventFilter'''(Form ''akFilter'')]] | |||
|Adds an inventory event filter to this reference. | |||
|- | |||
|[[AddItem - ObjectReference|'''AddItem'''(Form ''akItemToAdd'', Int ''aiCount'', Bool ''abSilent'')]] | |||
|Adds the passed in item to this object's inventory. | |||
|- | |||
|[[AddKeyIfNeeded - ObjectReference|'''AddKeyIfNeeded'''(ObjectReference ''ObjectWithNeededKey'')]] | |||
|Adds the key to ObjectWithNeededKey if this object's inventory does not contain it already. | |||
|- | |||
|[[AddToMap - ObjectReference|'''AddToMap'''(Bool ''abAllowFastTravel'')]] | |||
|Adds this map marker to the map, optionally making it available for fast travel. | |||
|- | |||
|[[ApplyHavokImpulse - ObjectReference|'''ApplyHavokImpulse'''(Float ''afX'', Float ''afY'', Float ''afZ'', Float ''afMagnitude'')]] | |||
|Apply a Havok impulse force to this object. | |||
|- | |||
|[[BlockActivation - ObjectReference|'''BlockActivation'''(Bool ''abBlocked'')]] | |||
|Blocks normal activation processing for this reference. | |||
|- | |||
|[[CalculateEncounterLevel - ObjectReference|Int '''CalculateEncounterLevel'''(Int ''aiDifficulty'')]] | |||
|Calculate this object's encounter level, using the specified difficulty. | |||
|- | |||
|[[CanFastTravelToMarker - ObjectReference|Bool '''CanFastTravelToMarker'''()]] | |||
|Can the player fast travel to this map marker? | |||
|- | |||
|[[ClearDestruction - ObjectReference|'''ClearDestruction'''()]] | |||
|Clears all effects of destruction from this object. | |||
|- | |||
|[[CountLinkedRefChain - ObjectReference|Int '''CountLinkedRefChain'''(Keyword ''apKeyword'', Int ''maxExpectedLinkedRefs'')]] | |||
|Counts the number of linked refs that are in a linked Ref chain | |||
|- | |||
|[[CreateDetectionEvent - ObjectReference|'''CreateDetectionEvent'''(Actor ''akOwner'', Int ''aiSoundLevel'')]] | |||
|Create a detection event at this reference, with the specified owner. | |||
|- | |||
|[[DamageObject - ObjectReference|'''DamageObject'''(Float ''afDamage'')]] | |||
|Damages this object and advances the destruction stage. | |||
|- | |||
|[[Delete - ObjectReference|'''Delete'''()]] | |||
|Deletes this object. | |||
|- | |||
|[[DeleteWhenAble - ObjectReference|'''DeleteWhenAble'''()]] | |||
|Waits until this reference is out of the loaded area and then deletes it | |||
|- | |||
|[[Disable - ObjectReference|'''Disable'''(Bool ''abFadeOut'')]] | |||
|Disables this object. | |||
|- | |||
|[[DisableLinkChain - ObjectReference|'''DisableLinkChain'''(Keyword ''apKeyword'', Bool ''abFadeOut'')]] | |||
|Disables all of the references that are linked, in a chain, to this one. | |||
|- | |||
|[[DisableNoWait - ObjectReference|'''DisableNoWait'''(Bool ''abFadeOut'')]] | |||
|Disables this object and does not wait for the object to be disable or faded out. | |||
|- | |||
|[[DropObject - ObjectReference|'''DropObject'''(Form ''akObject'', Int ''aiCount'')]] | |||
|Drops the specified object from this object's inventory. | |||
|- | |||
|[[Enable - ObjectReference|'''Enable'''(Bool ''abFadeIn'')]] | |||
|Enables this object. | |||
|- | |||
|[[EnableFastTravel - ObjectReference|'''EnableFastTravel'''(Bool ''abEnable'')]] | |||
|Enables or disables fast travel to this map marker. | |||
|- | |||
|[[EnableLinkChain - ObjectReference|'''EnableLinkChain'''(Keyword ''apKeyword'')]] | |||
|Enables all of the references that are linked, in a chain, to this one. | |||
|- | |||
|[[EnableNoWait - ObjectReference|'''EnableNoWait'''(Bool ''abFadeIn'')]] | |||
|Enables this object and does not wait for the object to be enabled or faded in. | |||
|- | |||
|[[ForceAddRagdollToWorld - ObjectReference|'''ForceAddRagdollToWorld'''()]] | |||
|Forcibly adds the ragdoll of a reference to the world | |||
|- | |||
|[[ForceRemoveRagdollFromWorld - ObjectReference|'''ForceRemoveRagdollFromWorld'''()]] | |||
|Forcibly removes the ragdoll of a reference from the world | |||
|- | |||
|[[GetActorOwner - ObjectReference|ActorBase '''GetActorOwner'''()]] | |||
|Obtains the actor base that owns this object. | |||
|- | |||
|[[GetAngleX - ObjectReference|Float '''GetAngleX'''()]] | |||
|Obtains this object's rotation around the x axis. | |||
|- | |||
|[[GetAngleY - ObjectReference|Float '''GetAngleY'''()]] | |||
|Obtains this object's rotation around the y axis. | |||
|- | |||
|[[GetAngleZ - ObjectReference|Float '''GetAngleZ'''()]] | |||
|Obtains this object's rotation around the z axis. | |||
|- | |||
|[[GetAnimationVariableBool - ObjectReference|Bool '''GetAnimationVariableBool'''(String ''asVariableName'')]] | |||
|Fetches the value of a variable on the reference's animation graph (bool version). | |||
|- | |||
|[[GetAnimationVariableFloat - ObjectReference|Float '''GetAnimationVariableFloat'''(String ''asVariableName'')]] | |||
|Fetches the value of a variable on the reference's animation graph (float version). | |||
|- | |||
|[[GetAnimationVariableInt - ObjectReference|Int '''GetAnimationVariableInt'''(String ''asVariableName'')]] | |||
|Fetches the value of a variable on the reference's animation graph (int version). | |||
|- | |||
|[[GetBaseObject - ObjectReference|Form '''GetBaseObject'''()]] | |||
|Obtains this reference's base object. | |||
|- | |||
|[[GetCurrentDestructionStage - ObjectReference|Int '''GetCurrentDestructionStage'''()]] | |||
|Gets the object's current stage of destruction. | |||
|- | |||
|[[GetCurrentLocation - ObjectReference|Location '''GetCurrentLocation'''()]] | |||
|Obtains this reference's current location. | |||
|- | |||
|[[GetCurrentScene - ObjectReference|Scene '''GetCurrentScene'''()]] | |||
|Obtains the scene that this reference is currently participating in, if any. | |||
|- | |||
|[[GetDistance - ObjectReference|Float '''GetDistance'''(ObjectReference ''akOther'')]] | |||
|Calculates the distance between this object and the passed in one. | |||
|- | |||
|[[GetEditorLocation - ObjectReference|Location '''GetEditorLocation'''()]] | |||
|Obtains this reference's editor location. | |||
|- | |||
|[[GetFactionOwner - ObjectReference|Faction '''GetFactionOwner'''()]] | |||
|Gets the faction that owns this reference. | |||
|- | |||
|[[GetHeadingAngle - ObjectReference|Float '''GetHeadingAngle'''(ObjectReference ''akOther'')]] | |||
|Gets the angle between this object's heading, and the direction the other object is in. | |||
|- | |||
|[[GetHeight - ObjectReference|Float '''GetHeight'''()]] | |||
|Gets the height of this object | |||
|- | |||
|[[GetItemCount - ObjectReference|Int '''GetItemCount'''(Form ''akItem'')]] | |||
|Returns how many of the specified item is in this object's inventory. | |||
|- | |||
|[[GetItemHealthPercent - ObjectReference|Float '''GetItemHealthPercent'''()]] | |||
|Returns the item health percent of this object (1.0 == 100%). | |||
|- | |||
|[[GetKey - ObjectReference|Key '''GetKey'''()]] | |||
|Obtains the key that unlocks this object (if any). | |||
|- | |||
|[[GetLength - ObjectReference|Float '''GetLength'''()]] | |||
|Obtains the length of this object. | |||
|- | |||
|[[GetLinkedRef - ObjectReference|ObjectReference '''GetLinkedRef'''(Keyword ''apKeyword'')]] | |||
|Returns our linked reference for the given Keyword, if any. | |||
|- | |||
|[[GetLockLevel - ObjectReference|Int '''GetLockLevel'''()]] | |||
|Obtains the level of the lock on this object. | |||
|- | |||
|[[GetMass - ObjectReference|Float '''GetMass'''()]] | |||
|Obtains this object's mass in Havok. | |||
|- | |||
|[[GetNthLinkedRef - ObjectReference|ObjectReference '''GetNthLinkedRef'''(Int ''aiLinkedRef'')]] | |||
|Obtains the nth linked ref from this object. | |||
|- | |||
|[[GetOpenState - ObjectReference|Int '''GetOpenState'''()]] | |||
|Obtains this object's current "open state". | |||
|- | |||
|[[GetParentCell - ObjectReference|Cell '''GetParentCell'''()]] | |||
|Obtains the cell this object is currently in. | |||
|- | |||
|[[GetPositionX - ObjectReference|Float '''GetPositionX'''()]] | |||
|Returns this object's current X position. | |||
|- | |||
|[[GetPositionY - ObjectReference|Float '''GetPositionY'''()]] | |||
|Returns this object's current Y position. | |||
|- | |||
|[[GetPositionZ - ObjectReference|Float '''GetPositionZ'''()]] | |||
|Returns this object's current Z position. | |||
|- | |||
|[[GetScale - ObjectReference|Float '''GetScale'''()]] | |||
|Get this object's current scale. | |||
|- | |||
|[[GetTriggerObjectCount - ObjectReference|Int '''GetTriggerObjectCount'''()]] | |||
|Returns the number of objects inside this trigger volume. | |||
|- | |||
|[[GetVoiceType - ObjectReference|VoiceType '''GetVoiceType'''()]] | |||
|Obtains the [[VoiceType Script|VoiceType]] for this actor or talking activator. | |||
|- | |||
|[[GetWidth - ObjectReference|Float '''GetWidth'''()]] | |||
|Get the current width of the object. | |||
|- | |||
|[[GetWorldSpace - ObjectReference|Worldspace '''GetWorldSpace'''()]] | |||
|Returns the worldspace this reference is in. | |||
|- | |||
|[[HasEffectKeyword - ObjectReference|Bool '''HasEffectKeyword'''(Keyword ''akKeyword'')]] | |||
|Returns if this reference has an active effect coming from a magic effect with the specified keyword attached | |||
|- | |||
|[[HasNode - ObjectReference|Bool '''HasNode'''(String ''asNodeName'')]] | |||
|Returns if this reference has the specified name node in its 3D. | |||
|- | |||
|[[HasRefType - ObjectReference|Bool '''HasRefType'''(LocationRefType ''akRefType'')]] | |||
|Returns if this reference has the specified [[LocationRefType Script|LocationRefType]] attached. | |||
|- | |||
|[[IgnoreFriendlyHits - ObjectReference|'''IgnoreFriendlyHits'''(Bool ''abIgnore'')]] | |||
|Flags this reference as ignoring (or not ignoring) friendly hits | |||
|- | |||
|[[InterruptCast - ObjectReference|'''InterruptCast'''()]] | |||
|Interrupts any spellcasting this object may be doing. | |||
|- | |||
|[[IsActivateChild - ObjectReference|Bool '''IsActivateChild'''(ObjectReference ''akChild'')]] | |||
|Returns whether the passed in reference is an activate child of this reference. | |||
|- | |||
|[[IsActivationBlocked - ObjectReference|Bool '''IsActivationBlocked'''()]] | |||
|Returns whether normal activation processing is currently blocked on this reference or not. | |||
|- | |||
|[[Is3DLoaded - ObjectReference|Bool '''Is3DLoaded'''()]] | |||
|Checks to see if this reference's 3D data is currently loaded or not. | |||
|- | |||
|[[IsDeleted - ObjectReference|Bool '''IsDeleted'''()]] | |||
|Checks to see if this object is currently flagged for delete. | |||
|- | |||
|[[IsDisabled - ObjectReference|Bool '''IsDisabled'''()]] | |||
|Is this object currently disabled? | |||
|- | |||
|[[IsEnabled - ObjectReference|Bool '''IsEnabled'''()]] | |||
|Is this object currently enabled? | |||
|- | |||
|[[IsFurnitureInUse - ObjectReference|Bool '''IsFurnitureInUse'''(Bool ''abIgnoreReserved'')]] | |||
|Is any furniture marker on this object in use? | |||
|- | |||
|[[IsFurnitureMarkerInUse - ObjectReference|Bool '''IsFurnitureMarkerInUse'''(Int ''aiMarker'', Bool ''abIgnoreReserved'')]] | |||
|Is the specified furniture marker on this object in use? | |||
|- | |||
|[[IsIgnoringFriendlyHits - ObjectReference|Bool '''IsIgnoringFriendlyHits'''()]] | |||
|Is this object ignoring friendly hits? | |||
|- | |||
|[[IsInDialogueWithPlayer - ObjectReference|Bool '''IsInDialogueWithPlayer'''()]] | |||
|Is this actor or talking activator currently talking to the player? | |||
|- | |||
|[[IsInInterior - ObjectReference|Bool '''IsInInterior'''()]] | |||
|Returns true if the object is in an interior cell. | |||
|- | |||
|[[IsInLocation - ObjectReference|Bool '''IsInLocation'''(Location ''akLocation'')]] | |||
|Returns true if the object is currently in that location or a child of that location. | |||
|- | |||
|[[IsLocked - ObjectReference|Bool '''IsLocked'''()]] | |||
|Is the lock on this object locked? | |||
|- | |||
|[[IsMapMarkerVisible - ObjectReference|Bool '''IsMapMarkerVisible'''()]] | |||
|Is this map marker visible to the player? | |||
|- | |||
|[[IsNearPlayer - ObjectReference|Bool '''IsNearPlayer'''()]] | |||
|A quick-and-dirty function to tell if this object is safe to enable or disable | |||
|- | |||
|[[KnockAreaEffect - ObjectReference|'''KnockAreaEffect'''(Float ''afMagnitude'', Float ''afRadius'')]] | |||
|Executes a knock effect to an area | |||
|- | |||
|[[Lock - ObjectReference|'''Lock'''(Bool ''abLock'', Bool ''abAsOwner'')]] | |||
|Locks or unlocks this object. | |||
|- | |||
|[[MoveTo - ObjectReference|'''MoveTo'''(ObjectReference ''akTarget'', Float ''afXOffset'', Float ''afYOffset'', Float ''afZOffset'', Bool ''abMatchRotation'')]] | |||
|Moves this object to the same location as the passed-in reference, offset by the specified amount. | |||
|- | |||
|[[MoveToIfUnloaded - ObjectReference|Bool '''MoveToIfUnloaded'''(ObjectReference ''akTarget'', Float ''afXOffset'', Float ''afYOffset'', Float ''afZOffset'')]] | |||
|Moves this object to the same location as the passed-in reference, offset by the specified amount, IF this object is not currently loaded. | |||
|- | |||
|[[MoveToInteractionLocation - ObjectReference|'''MoveToInteractionLocation'''(ObjectReference ''akTarget'')]] | |||
|Moves this object to the specified object's interaction location. | |||
|- | |||
|[[MoveToMyEditorLocation - ObjectReference|'''MoveToMyEditorLocation'''()]] | |||
|Moves this object to its own editor location. | |||
|- | |||
|[[MoveToNode - ObjectReference|'''MoveToNode'''(ObjectReference ''akTarget'', String ''asNodeName'')]] | |||
|Moves this object to the position (and rotation) of the specified node on the specified object's 3D | |||
|- | |||
|[[PlaceActorAtMe - ObjectReference|Actor '''PlaceActorAtMe'''(ActorBase ''akActorToPlace'', Int ''aiLevelMod'', EncounterZone ''akZone'')]] | |||
|Create an actor at this object's location. | |||
|- | |||
|[[PlaceAtMe - ObjectReference|ObjectReference '''PlaceAtMe'''(Form ''akFormToPlace'', Int ''aiCount'')]] | |||
|Places x copies of the passed in form at this object's current position, returning the last one created. | |||
|- | |||
|[[PlayAnimation - ObjectReference|Bool '''PlayAnimation'''(String ''asAnimation'')]] | |||
|Plays the specified animation on this object, returning immediately. | |||
|- | |||
|[[PlayAnimationAndWait - ObjectReference|Bool '''PlayAnimationAndWait'''(String ''asAnimation'', String ''asEventName'')]] | |||
|Plays the specified animation on this object and waits for the specified event before returning. (latent) | |||
|- | |||
|[[PlayGamebryoAnimation - ObjectReference|Bool '''PlayGamebryoAnimation'''(String ''asAnimation'', Bool ''abStartOver'', Float ''afEaseInTime'')]] | |||
|Plays a legacy nif file based animation | |||
|- | |||
|[[PlayImpactEffect - ObjectReference|Bool '''PlayImpactEffect'''(ImpactDataSet ''akImpactEffect'', String ''asNodeName'', Float ''afPickDirX'', Float ''afPickDirY'', Float ''afPickDirZ'', Float ''afPickLength'', Bool ''abApplyNodeRotation'', Bool ''abUseNodeLocalRotation'')]] | |||
|Plays an impact effect. | |||
|- | |||
|[[PlaySyncedAnimationAndWaitSS - ObjectReference|Bool '''PlaySyncedAnimationAndWaitSS'''(String ''asAnimation1'', String ''asEvent1'', ObjectReference ''akObj2'', String ''asAnimation2'', String ''asEvent2'')]] | |||
|Plays two animations simultaneously, waiting for events from both. | |||
''' | |- | ||
|[[PlaySyncedAnimationSS - ObjectReference|Bool '''PlaySyncedAnimationSS'''(String ''asAnimation1'', ObjectReference ''akObj2'', String ''asAnimation2'')]] | |||
|Plays two animations simultaneously. | |||
|- | |||
|[[PlayTerrainEffect - ObjectReference |'''PlayTerrainEffect'''(String ''asEffectModelName'', String ''asAttachBoneName'')]] | |||
|Plays a terrain effect. | |||
|- | |||
|[[ProcessTrapHit - ObjectReference|'''ProcessTrapHit'''(ObjectReference ''akTrap'', Float ''afDamage'', Float ''afPushback'', Float ''afXVel'', Float ''afYVel'', Float ''afZVel'', Float ''afXPos'', Float ''afYPos'', Float ''afZPos'', Int ''aeMaterial'', Float ''afStagger'')]] | |||
|Tells this object to handle the specified trap object hitting it. | |||
|- | |||
|[[PushActorAway - ObjectReference|'''PushActorAway'''(Actor ''akActorToPush'', Int ''aiKnockbackDamage'')]] | |||
|Pushes the other actor away from this object as if hit by the specified amount of knockback damage. | |||
|- | |||
|[[RampRumble - ObjectReference|Bool '''RampRumble'''(Float ''power'', Float ''duration'', Float ''falloff'')]] | |||
|Shakes cam/controller based on distance from player | |||
|- | |||
|[[RemoveAllInventoryEventFilters - ObjectReference|'''RemoveAllInventoryEventFilters'''()]] | |||
|Remove all inventory event filters on this reference. | |||
|- | |||
|[[RemoveAllItems - ObjectReference|'''RemoveAllItems'''(ObjectReference ''akTransferTo'', Bool ''abKeepOwnership'', Bool ''abSilent'')]] | |||
|Removes all items from this container, optionall transferring them to another one. | |||
|- | |||
|[[RemoveInventoryEventFilter - ObjectReference|'''RemoveInventoryEventFilter'''(Form ''akFilter'')]] | |||
|Remove a specific inventory event filter. | |||
|- | |||
|[[RemoveItem - ObjectReference|'''RemoveItem'''(Form ''akItemToRemove'', Int ''aiCount'', Bool ''abSilent'')]] | |||
|Removes the passed in item from this object's inventory. | |||
|- | |||
|[[Reset - ObjectReference|'''Reset'''(ObjectReference ''akTarget'')]] | |||
|Resets this object reference, optionally placing the object at the new target. | |||
|- | |||
|[[Say - ObjectReference|'''Say'''(Topic ''akTopicToSay'', Actor ''akActorToSpeakAs'', Bool ''abSpeakInPlayersHead'')]] | |||
|Causes this reference to speak a topic as if it were the specified actor. | |||
|- | |||
|[[SendStealAlarm - ObjectReference|'''SendStealAlarm'''(Actor ''akThief'')]] | |||
|Sends a steal alarm as if this reference had just been stolen by the actor. | |||
|- | |||
|[[SetActorCause - ObjectReference|'''SetActorCause'''(Actor ''akActor'')]] | |||
|Sets this actor as this object's actor cause. | |||
|- | |||
|[[SetActorOwner - ObjectReference|'''SetActorOwner'''(ActorBase ''akActorBase'')]] | |||
|Sets this actor base as this object's owner. | |||
|- | |||
|[[SetAngle - ObjectReference|'''SetAngle'''(Float ''afXAngle'', Float ''afYAngle'', Float ''afZAngle'')]] | |||
|Sets this object's rotation. Angles are in degrees. | |||
|- | |||
|[[SetAnimationVariableBool - ObjectReference|'''SetAnimationVariableBool'''(String ''asVariableName'', Bool ''abNewValue'')]] | |||
|Sets the value of a variable on the reference's animation graph (bool version). | |||
|- | |||
|[[SetAnimationVariableFloat - ObjectReference|'''SetAnimationVariableFloat'''(String ''asVariableName'', Float ''afNewValue'')]] | |||
|Sets the value of a variable on the reference's animation graph (float version). | |||
|- | |||
|[[SetAnimationVariableInt - ObjectReference|'''SetAnimationVariableInt'''(String ''asVariableName'', Int ''aiNewValue'')]] | |||
|Sets the value of a variable on the reference's animation graph (int version). | |||
|- | |||
|[[SetDestroyed - ObjectReference|'''SetDestroyed'''(Bool ''abDestroyed'')]] | |||
|Sets or clears this object's destroyed flag. | |||
|- | |||
|[[SetFactionOwner - ObjectReference|'''SetFactionOwner'''(Faction ''akFaction'')]] | |||
|Sets this faction as this object's owner. | |||
|- | |||
|[[SetLockLevel - ObjectReference|'''SetLockLevel'''(Int ''aiLockLevel'')]] | |||
|Sets the lock level on this object. | |||
|- | |||
|[[SetMotionType - ObjectReference|'''SetMotionType'''(Int ''aiMotionType'', Bool ''abAllowActivate'')]] | |||
|Sets the havok motion type on this object. | |||
|- | |||
|[[SetNoFavorAllowed - ObjectReference|'''SetNoFavorAllowed'''(Bool ''abNoFavor'')]] | |||
|Sets or clears this object's ability to be not used by a teammate for a favor | |||
|- | |||
|[[SetOpen - ObjectReference|'''SetOpen'''(Bool ''abOpen'')]] | |||
|Opens or closes this object. | |||
|- | |||
|[[SetPosition - ObjectReference|'''SetPosition'''(Float ''afX'', Float ''afY'', Float ''afZ'')]] | |||
|Sets this object's position. | |||
|- | |||
|[[SetScale - ObjectReference|'''SetScale'''(Float ''afScale'')]] | |||
|Set the current scale of the object | |||
|- | |||
|[[SplineTranslateTo - ObjectReference|'''SplineTranslateTo'''(Float ''afX'', Float ''afY'', Float ''afZ'', Float ''afAngleX'', Float ''afAngleY'', Float ''afAngleZ'', Float ''afSplineCurve'', Float ''afSpeed'')]] | |||
|Makes the object translate to the given pos/orient on a spline. | |||
|- | |||
|[[SplineTranslateToRef - ObjectReference|'''SplineTranslateToRef'''(ObjectReference ''arTarget'', Float ''afTangentMagnitude'', Float ''afSpeed'', Float ''afMaxRotationSpeed'')]] | |||
|Makes the reference translate to the target ref position/orient on a spline at the given speed | |||
|- | |||
|[[SplineTranslateToRefNode - ObjectReference|'''SplineTranslateToRefNode'''(ObjectReference ''arTarget'', String ''arNodeName'', Float ''afTangentMagnitude'', Float ''afSpeed'', Float ''afMaxRotationSpeed'')]] | |||
|Makes the reference translate to the target node's position/orient on a spline at the given speed | |||
|- | |||
|[[StopTranslation - ObjectReference|'''StopTranslation'''()]] | |||
|Stops any translation on the object. | |||
|- | |||
|[[TetherToHorse - ObjectReference|'''TetherToHorse'''(ObjectReference ''akHorse'')]] | |||
|Tether a prisoner cart to the given horse. | |||
|- | |||
|[[TranslateTo - ObjectReference|'''TranslateTo'''(Float ''afX'', Float ''afY'', Float ''afZ'', Float ''afAngleX'', Float ''afAngleY'', Float ''afAngleZ'', Float ''afSpeed'', Float ''afMaxRotationSpeed'')]] | |||
|Makes the object translate to the given pos/orient. | |||
|- | |||
|[[TranslateToRef - ObjectReference|'''TranslateToRef'''(ObjectReference ''arTarget'', Float ''afSpeed'', Float ''afMaxRotationSpeed'')]] | |||
|Makes the reference translate to the target ref position/orient at the given speed | |||
|- | |||
|[[WaitForAnimationEvent - ObjectReference|Bool '''WaitForAnimationEvent'''(String ''asEventName'')]] | |||
|Waits for the animation graph to send the specified event. | |||
|- | |||
|} | |||
Revision as of 04:30, 24 October 2013
Extends: Form Script
Script for the manipulation of object instances.
If you are adding a script to an object that is going to be a reference in the world (like a button for example) your script will need to extend this script.
Definition
ScriptName ObjectReference extends Form
Properties
- float X [read-only]: The current X position of the reference.
- float Y [read-only]: The current Y position of the reference.
- float Z [read-only]: The current Z position of the reference.
These properties are meant to be used when calling SetMotionType:
- int Motion_Dynamic [read-only]: 1
- int Motion_SphereInertia [read-only]: 2
- int Motion_BoxInertia [read-only]: 3
- int Motion_Keyframed [read-only]: 4
- int Motion_Fixed [read-only]: 5
- int Motion_ThinBoxInertia [read-only]: 6
- int Motion_Character [read-only]: 7
Global Functions
None
|}
Member Functions
Function | Description |
---|---|
Activate(ObjectReference akActivator) | Have the passed in reference activate this object. |
AddInventoryEventFilter(Form akFilter) | Adds an inventory event filter to this reference. |
AddItem(Form akItemToAdd, Int aiCount, Bool abSilent) | Adds the passed in item to this object's inventory. |
AddKeyIfNeeded(ObjectReference ObjectWithNeededKey) | Adds the key to ObjectWithNeededKey if this object's inventory does not contain it already. |
AddToMap(Bool abAllowFastTravel) | Adds this map marker to the map, optionally making it available for fast travel. |
ApplyHavokImpulse(Float afX, Float afY, Float afZ, Float afMagnitude) | Apply a Havok impulse force to this object. |
BlockActivation(Bool abBlocked) | Blocks normal activation processing for this reference. |
Int CalculateEncounterLevel(Int aiDifficulty) | Calculate this object's encounter level, using the specified difficulty. |
Bool CanFastTravelToMarker() | Can the player fast travel to this map marker? |
ClearDestruction() | Clears all effects of destruction from this object. |
Int CountLinkedRefChain(Keyword apKeyword, Int maxExpectedLinkedRefs) | Counts the number of linked refs that are in a linked Ref chain |
CreateDetectionEvent(Actor akOwner, Int aiSoundLevel) | Create a detection event at this reference, with the specified owner. |
DamageObject(Float afDamage) | Damages this object and advances the destruction stage. |
Delete() | Deletes this object. |
DeleteWhenAble() | Waits until this reference is out of the loaded area and then deletes it |
Disable(Bool abFadeOut) | Disables this object. |
DisableLinkChain(Keyword apKeyword, Bool abFadeOut) | Disables all of the references that are linked, in a chain, to this one. |
DisableNoWait(Bool abFadeOut) | Disables this object and does not wait for the object to be disable or faded out. |
DropObject(Form akObject, Int aiCount) | Drops the specified object from this object's inventory. |
Enable(Bool abFadeIn) | Enables this object. |
EnableFastTravel(Bool abEnable) | Enables or disables fast travel to this map marker. |
EnableLinkChain(Keyword apKeyword) | Enables all of the references that are linked, in a chain, to this one. |
EnableNoWait(Bool abFadeIn) | Enables this object and does not wait for the object to be enabled or faded in. |
ForceAddRagdollToWorld() | Forcibly adds the ragdoll of a reference to the world |
ForceRemoveRagdollFromWorld() | Forcibly removes the ragdoll of a reference from the world |
ActorBase GetActorOwner() | Obtains the actor base that owns this object. |
Float GetAngleX() | Obtains this object's rotation around the x axis. |
Float GetAngleY() | Obtains this object's rotation around the y axis. |
Float GetAngleZ() | Obtains this object's rotation around the z axis. |
Bool GetAnimationVariableBool(String asVariableName) | Fetches the value of a variable on the reference's animation graph (bool version). |
Float GetAnimationVariableFloat(String asVariableName) | Fetches the value of a variable on the reference's animation graph (float version). |
Int GetAnimationVariableInt(String asVariableName) | Fetches the value of a variable on the reference's animation graph (int version). |
Form GetBaseObject() | Obtains this reference's base object. |
Int GetCurrentDestructionStage() | Gets the object's current stage of destruction. |
Location GetCurrentLocation() | Obtains this reference's current location. |
Scene GetCurrentScene() | Obtains the scene that this reference is currently participating in, if any. |
Float GetDistance(ObjectReference akOther) | Calculates the distance between this object and the passed in one. |
Location GetEditorLocation() | Obtains this reference's editor location. |
Faction GetFactionOwner() | Gets the faction that owns this reference. |
Float GetHeadingAngle(ObjectReference akOther) | Gets the angle between this object's heading, and the direction the other object is in. |
Float GetHeight() | Gets the height of this object |
Int GetItemCount(Form akItem) | Returns how many of the specified item is in this object's inventory. |
Float GetItemHealthPercent() | Returns the item health percent of this object (1.0 == 100%). |
Key GetKey() | Obtains the key that unlocks this object (if any). |
Float GetLength() | Obtains the length of this object. |
ObjectReference GetLinkedRef(Keyword apKeyword) | Returns our linked reference for the given Keyword, if any. |
Int GetLockLevel() | Obtains the level of the lock on this object. |
Float GetMass() | Obtains this object's mass in Havok. |
ObjectReference GetNthLinkedRef(Int aiLinkedRef) | Obtains the nth linked ref from this object. |
Int GetOpenState() | Obtains this object's current "open state". |
Cell GetParentCell() | Obtains the cell this object is currently in. |
Float GetPositionX() | Returns this object's current X position. |
Float GetPositionY() | Returns this object's current Y position. |
Float GetPositionZ() | Returns this object's current Z position. |
Float GetScale() | Get this object's current scale. |
Int GetTriggerObjectCount() | Returns the number of objects inside this trigger volume. |
VoiceType GetVoiceType() | Obtains the VoiceType for this actor or talking activator. |
Float GetWidth() | Get the current width of the object. |
Worldspace GetWorldSpace() | Returns the worldspace this reference is in. |
Bool HasEffectKeyword(Keyword akKeyword) | Returns if this reference has an active effect coming from a magic effect with the specified keyword attached |
Bool HasNode(String asNodeName) | Returns if this reference has the specified name node in its 3D. |
Bool HasRefType(LocationRefType akRefType) | Returns if this reference has the specified LocationRefType attached. |
IgnoreFriendlyHits(Bool abIgnore) | Flags this reference as ignoring (or not ignoring) friendly hits |
InterruptCast() | Interrupts any spellcasting this object may be doing. |
Bool IsActivateChild(ObjectReference akChild) | Returns whether the passed in reference is an activate child of this reference. |
Bool IsActivationBlocked() | Returns whether normal activation processing is currently blocked on this reference or not. |
Bool Is3DLoaded() | Checks to see if this reference's 3D data is currently loaded or not. |
Bool IsDeleted() | Checks to see if this object is currently flagged for delete. |
Bool IsDisabled() | Is this object currently disabled? |
Bool IsEnabled() | Is this object currently enabled? |
Bool IsFurnitureInUse(Bool abIgnoreReserved) | Is any furniture marker on this object in use? |
Bool IsFurnitureMarkerInUse(Int aiMarker, Bool abIgnoreReserved) | Is the specified furniture marker on this object in use? |
Bool IsIgnoringFriendlyHits() | Is this object ignoring friendly hits? |
Bool IsInDialogueWithPlayer() | Is this actor or talking activator currently talking to the player? |
Bool IsInInterior() | Returns true if the object is in an interior cell. |
Bool IsInLocation(Location akLocation) | Returns true if the object is currently in that location or a child of that location. |
Bool IsLocked() | Is the lock on this object locked? |
Bool IsMapMarkerVisible() | Is this map marker visible to the player? |
Bool IsNearPlayer() | A quick-and-dirty function to tell if this object is safe to enable or disable |
KnockAreaEffect(Float afMagnitude, Float afRadius) | Executes a knock effect to an area |
Lock(Bool abLock, Bool abAsOwner) | Locks or unlocks this object. |
MoveTo(ObjectReference akTarget, Float afXOffset, Float afYOffset, Float afZOffset, Bool abMatchRotation) | Moves this object to the same location as the passed-in reference, offset by the specified amount. |
Bool MoveToIfUnloaded(ObjectReference akTarget, Float afXOffset, Float afYOffset, Float afZOffset) | Moves this object to the same location as the passed-in reference, offset by the specified amount, IF this object is not currently loaded. |
MoveToInteractionLocation(ObjectReference akTarget) | Moves this object to the specified object's interaction location. |
MoveToMyEditorLocation() | Moves this object to its own editor location. |
MoveToNode(ObjectReference akTarget, String asNodeName) | Moves this object to the position (and rotation) of the specified node on the specified object's 3D |
Actor PlaceActorAtMe(ActorBase akActorToPlace, Int aiLevelMod, EncounterZone akZone) | Create an actor at this object's location. |
ObjectReference PlaceAtMe(Form akFormToPlace, Int aiCount) | Places x copies of the passed in form at this object's current position, returning the last one created. |
Bool PlayAnimation(String asAnimation) | Plays the specified animation on this object, returning immediately. |
Bool PlayAnimationAndWait(String asAnimation, String asEventName) | Plays the specified animation on this object and waits for the specified event before returning. (latent) |
Bool PlayGamebryoAnimation(String asAnimation, Bool abStartOver, Float afEaseInTime) | Plays a legacy nif file based animation |
Bool PlayImpactEffect(ImpactDataSet akImpactEffect, String asNodeName, Float afPickDirX, Float afPickDirY, Float afPickDirZ, Float afPickLength, Bool abApplyNodeRotation, Bool abUseNodeLocalRotation) | Plays an impact effect. |
Bool PlaySyncedAnimationAndWaitSS(String asAnimation1, String asEvent1, ObjectReference akObj2, String asAnimation2, String asEvent2) | Plays two animations simultaneously, waiting for events from both. |
Bool PlaySyncedAnimationSS(String asAnimation1, ObjectReference akObj2, String asAnimation2) | Plays two animations simultaneously. |
PlayTerrainEffect(String asEffectModelName, String asAttachBoneName) | Plays a terrain effect. |
ProcessTrapHit(ObjectReference akTrap, Float afDamage, Float afPushback, Float afXVel, Float afYVel, Float afZVel, Float afXPos, Float afYPos, Float afZPos, Int aeMaterial, Float afStagger) | Tells this object to handle the specified trap object hitting it. |
PushActorAway(Actor akActorToPush, Int aiKnockbackDamage) | Pushes the other actor away from this object as if hit by the specified amount of knockback damage. |
Bool RampRumble(Float power, Float duration, Float falloff) | Shakes cam/controller based on distance from player |
RemoveAllInventoryEventFilters() | Remove all inventory event filters on this reference. |
RemoveAllItems(ObjectReference akTransferTo, Bool abKeepOwnership, Bool abSilent) | Removes all items from this container, optionall transferring them to another one. |
RemoveInventoryEventFilter(Form akFilter) | Remove a specific inventory event filter. |
RemoveItem(Form akItemToRemove, Int aiCount, Bool abSilent) | Removes the passed in item from this object's inventory. |
Reset(ObjectReference akTarget) | Resets this object reference, optionally placing the object at the new target. |
Say(Topic akTopicToSay, Actor akActorToSpeakAs, Bool abSpeakInPlayersHead) | Causes this reference to speak a topic as if it were the specified actor. |
SendStealAlarm(Actor akThief) | Sends a steal alarm as if this reference had just been stolen by the actor. |
SetActorCause(Actor akActor) | Sets this actor as this object's actor cause. |
SetActorOwner(ActorBase akActorBase) | Sets this actor base as this object's owner. |
SetAngle(Float afXAngle, Float afYAngle, Float afZAngle) | Sets this object's rotation. Angles are in degrees. |
SetAnimationVariableBool(String asVariableName, Bool abNewValue) | Sets the value of a variable on the reference's animation graph (bool version). |
SetAnimationVariableFloat(String asVariableName, Float afNewValue) | Sets the value of a variable on the reference's animation graph (float version). |
SetAnimationVariableInt(String asVariableName, Int aiNewValue) | Sets the value of a variable on the reference's animation graph (int version). |
SetDestroyed(Bool abDestroyed) | Sets or clears this object's destroyed flag. |
SetFactionOwner(Faction akFaction) | Sets this faction as this object's owner. |
SetLockLevel(Int aiLockLevel) | Sets the lock level on this object. |
SetMotionType(Int aiMotionType, Bool abAllowActivate) | Sets the havok motion type on this object. |
SetNoFavorAllowed(Bool abNoFavor) | Sets or clears this object's ability to be not used by a teammate for a favor |
SetOpen(Bool abOpen) | Opens or closes this object. |
SetPosition(Float afX, Float afY, Float afZ) | Sets this object's position. |
SetScale(Float afScale) | Set the current scale of the object |
SplineTranslateTo(Float afX, Float afY, Float afZ, Float afAngleX, Float afAngleY, Float afAngleZ, Float afSplineCurve, Float afSpeed) | Makes the object translate to the given pos/orient on a spline. |
SplineTranslateToRef(ObjectReference arTarget, Float afTangentMagnitude, Float afSpeed, Float afMaxRotationSpeed) | Makes the reference translate to the target ref position/orient on a spline at the given speed |
SplineTranslateToRefNode(ObjectReference arTarget, String arNodeName, Float afTangentMagnitude, Float afSpeed, Float afMaxRotationSpeed) | Makes the reference translate to the target node's position/orient on a spline at the given speed |
StopTranslation() | Stops any translation on the object. |
TetherToHorse(ObjectReference akHorse) | Tether a prisoner cart to the given horse. |
TranslateTo(Float afX, Float afY, Float afZ, Float afAngleX, Float afAngleY, Float afAngleZ, Float afSpeed, Float afMaxRotationSpeed) | Makes the object translate to the given pos/orient. |
TranslateToRef(ObjectReference arTarget, Float afSpeed, Float afMaxRotationSpeed) | Makes the reference translate to the target ref position/orient at the given speed |
Bool WaitForAnimationEvent(String asEventName) | Waits for the animation graph to send the specified event. |