Page history
11 September 2012
→Show Gift Inventory and Identify Items Given: GetPlayer Δ PlayerREF
m+23
→Script a container that only accepts certain types of items: GetPlayer swapped for PlayerREF for consistency and 'cause it's leagues faster/cheaper
m+23
→A helper script with functions to get the current moonphase, sync between the two moons and day of the week: Parenthesis added to GameHoursPassed line for improved legibility
m+2
→Script to make an item cast a spell: GetPlayer swapped for PlayerREF
m+18
→A helper script with functions to get the current moonphase, sync between the two moons and day of the week: Floats converted to Ints that they'll be in the format which they're returned
m−4
→A helper script with functions to get the current moonphase, sync between the two moons and day of the week: Ah... Second 'As Int'/Floor calls were unnecessary as they were already integers
m−14
→A helper script with functions to get the current moonphase, sync between the two moons and day of the week: Floor swapped with 'As Int' as it does the exact same thing at less 'cost'
m+2
→Usage of Arrays to Make Scripts Compact: GetPlayer swapped with PlayerREF | rDraugr Δ kDraugr
m+24
→Set Quest Stage When Picked Up By Player: GetPlayer swapped with PlayerREF | Prefixed Int property name
m+25
→A Fully Functional Dwemer Button: GetPlayer swapped for PlayerREF | Removed extraneous/unused ObjSelf property
m−26
→Move an Object to a Specific Location Without Fade: GetPlayer swapped for PlayerREF
m+25
10 September 2012
→Cycle Through a List of Objects and Perform an Action on Each Object(Linked Ref Chain): GetPlayer swapped with PlayerREF property for consistency
m+66
→Cycle Through a List of Objects and Perform an Action on Each Object(FormLists): GetPlayer swapped with PlayerREF for consistency
m+70
→A Trigger That Detects When The Player Enters: GetPlayer swapped with PlayerREF property for consistency
m+67
8 July 2012
1 July 2012
29 June 2012
28 June 2012
→Move an Object to a Specific Location Without Fade: Condensed+Removed extraneous parentheticals
m−38
→A Fully Functional Dwemer Button: Condensed
m−74
→Set Quest Stage When Picked Up By Player: Removed extra line breaks/parenthesis
m−6
→Good Usage of Properties to Make Scripts Compact: ' Good Usage of Properties to Make Scripts Compact' compacted.
−1,987
→Show Gift Window and Identify Items Given: 'Self' unnecessary. RemoveItem called implicitly
m−3
→Show Gift Window and Identify Items Given
−193
→Script to make an item cast a spell: Condensed properties, optimized slightly via removal of unnecessary '&&'
m+24
→Show Gift Window and Track Items Given
+3
no edit summary
+948
15 June 2012
10 June 2012
→Script to make an item cast a spell
−37
→Script to make an item cast a spell
+39
→Script to make an item cast a spell
+91
→A helper script with functions to get the current moonphase, sync between the two moons and day of the week
−21
→Good Usage of Properties to Make Scripts Compact
+207
7 June 2012
→Good Usage of Properties to Make Scripts Compact
m+69
→Good Usage of Properties to Make Scripts Compact
m−3
1 June 2012
→Creating a Simple Toggle: will never get to "else" if bool declared in event
m+9
→Maintenance/update code which runs once per save load and shows a message when a mod is updated or first loaded: Second example will work with 1.6+, but doesn't need it.
m+20
→Creating a Simple Toggle: Declared Bool in Event
m−53
Added repeatable summon script
+1,693
31 May 2012
→Creating a Simple Toggle: Simplified and removed unused property
m−44
→Maintenance/update code which runs once per save load and shows a message when a mod is updated or first loaded: Missed closing tag.
m+9
→Making a Cool Cut-Scene: Indentation + PlayerREF Property
m−214
Added Maintenance/Update examples
+1,755
12 May 2012
Reformatting for the sake of better linking to individual scripts.
−27
Formatting so that people can link to individual scripts better from other articles.
m−38
5 May 2012
→Cycle Through a List of Objects and Perform an Action on Each Object(Linked Ref Chain): Wups. Wasn't extraneous.
m+1
→Cycle Through a List of Objects and Perform an Action on Each Object(FormLists)
m−2
→Cycle Through a List of Objects and Perform an Action on Each Object(Linked Ref Chain): Removed extraneous ')' from Game.GetPlayer())
m−1
4 May 2012
→Cycle Through a List of Objects and Perform an Action on Each Object(Linked Ref Chain)
m−28
a linked ref version of the cycling through formlist example
+1,662
→Script a container that only accepts certain types of items
m