Difference between revisions of "Category:Console Commands"
Jump to navigation
Jump to search
(previous page) (next page)
imported>Catwheezle (Adding template as test.) |
imported>Catwheezle (Applying "NewFeature" template: another templating proof of concept.) |
||
Line 2: | Line 2: | ||
The Creation Engine features a number of console commands. The "'''console'''", or "developer console" is a command interface for entering simple commands while the game is running, and is accessed by pressing the "'''~'''" (''tilde'') key in-game. They are mainly useful as a testing and debugging asset. For example, the console command "'''TGM'''" or "'''ToggleGodMode"''' is useful while testing because it prevents any direct damage to the player. | The Creation Engine features a number of console commands. The "'''console'''", or "developer console" is a command interface for entering simple commands while the game is running, and is accessed by pressing the "'''~'''" (''tilde'') key in-game. They are mainly useful as a testing and debugging asset. For example, the console command "'''TGM'''" or "'''ToggleGodMode"''' is useful while testing because it prevents any direct damage to the player. | ||
{{Template:NewFeature|Users of previous Bethesda toolsets take note: console commands no longer have any direct relevance to the scripting language, although many have equivalent papyrus commands. Whenever possible, papyrus versions are cross-linked from their corresponding console command's page.}} | |||
Many of these are of limited usefulness or functionality and are included here for posterity. See [[:Category:Designer Debug Tools|Designer Debug Tools]] for a concise list of the most frequently used Console Commands. | Many of these are of limited usefulness or functionality and are included here for posterity. See [[:Category:Designer Debug Tools|Designer Debug Tools]] for a concise list of the most frequently used Console Commands. |
Revision as of 15:36, 16 February 2012
The Creation Engine features a number of console commands. The "console", or "developer console" is a command interface for entering simple commands while the game is running, and is accessed by pressing the "~" (tilde) key in-game. They are mainly useful as a testing and debugging asset. For example, the console command "TGM" or "ToggleGodMode" is useful while testing because it prevents any direct damage to the player.
Many of these are of limited usefulness or functionality and are included here for posterity. See Designer Debug Tools for a concise list of the most frequently used Console Commands.
Pages in category "Console Commands"
The following 200 pages are in this category, out of 597 total.
(previous page) (next page)A
C
- CalcLowPathToPoint
- CalcPathToPoint
- CanPayCrimeGold
- Cast
- CastImmediateOnSelf
- CenterOnCell
- CenterOnExterior
- CenterOnWorld
- ClearAdaptedLight
- ClearDestruction
- ClearNoActivationSound
- ClearOwnership
- ClearQuestAliases
- ClearScreenBlood
- CloseFile
- CompleteAllObjectives
- CompleteAllQuestStages
- CompleteQuest
- CopySaves
- CreateDetectionEvent
- CreateEvent
D
- DamageActorValue
- DamageWeapon
- DeactivateAllHighlights
- DebugCombatPlan
- DebugMilesPS3
- Disable
- DisableAllActors
- DisableAllMines
- DisablePlayerControls
- Dispel
- DispelAllSpells
- DrawSkeleton
- Drop
- DropMe
- DumpMenuPackingInfo
- DumpModelMap
- DumpNiUpdates
- DumpPapyrusStacks
- DumpPapyrusUpdates
- DumpTexturePalette
- DuplicateAllItems
E
F
G
- GetActorAggroRadiusViolated
- GetActorsInHigh
- GetActorValue
- GetActorValueInfo
- GetAlarmed
- GetAngle
- GetArmorRating
- GetAttacked
- GetBaseActorValue
- GetCannibal
- GetClothingValue
- GetCombatTarget
- GetConcussed
- GetCrimeGold
- GetCrimeGoldNonviolent
- GetCrimeGoldViolent
- GetCurrentCastingType
- GetCurrentDeliveryType
- GetCurrentTime
- GetCurrentWeatherPercent
- GetDayOfWeek
- GetDead
- GetDeadCount
- GetDefaultOpen
- GetDestroyed
- GetDestructionStage
- GetDialogueEmotionValue
- GetDisabled
- GetDisposition
- GetDistance
- GetEquipped
- GetEquippedItemType
- GetEquippedShout
- GetEventData
- GetFactionCombatReaction
- GetFactionRank
- GetFactionRankDifference
- GetFactionReaction
- GetFactionRelation
- GetFlyingState
- GetForceRun
- GetFriendHit
- GetFurnitureMarkerID
- GetGameSetting
- GetGlobalValue
- GetGold
- GetHeadingAngle
- GetHealthPercentage
- GetHighestRelationshipRank
- GetIdleDoneOnce
- GetInCell
- GetInCurrentLoc
- GetInCurrentLocAlias
- GetInCurrentLocFormList
- GetInFaction
- GetINISetting
- GetInSameCell
- GetInWorldspace
- GetInZone
- GetIsAlerted
- GetIsAliasRef
- GetIsClass
- GetIsCurrentPackage
- GetIsCurrentWeather
- GetIsEditorLoc
- GetIsEditorLocAlias
- GetIsFlying
- GetIsFormType
- GetIsGhost
- GetIsID
- GetIsPlayableRace
- GetIsRace
- GetIsReference
- GetIsSex
- GetIsVoiceType
- GetItemCount
- GetKeywordDataForAlias
- GetKeywordDataForCurrentLocation
- GetKeywordDataForLocation
- GetKeywordItemCount
- GetKnockedState
- GetLastHitCritical
- GetLevel
- GetLinkedRef
- GetLocAliasRefTypeAliveCount
- GetLocAliasRefTypeDeadCount
- GetLocationAliasCleared
- GetLocked
- GetLockLevel
- GetLOS
- GetLowestRelationshipRank
- GetNumericPackageData
- GetObjectiveCompleted
- GetObjectiveDisplayed
- GetOffersServicesNow
- GetOpenState
- GetParentRef
- GetPCExpelled
- GetPCInFaction
- GetPCIsRace
- GetPCIsSex
- GetPCMiscStat
- GetPCSleepHours
- GetPermanentActorValue
- GetPlantedExplosive
- GetPlayerControlsDisabled
- GetPlayerGrabbedRef
- GetPos
- GetQuestCompleted
- GetQuestRunning
- GetQuestVariable
- GetRefTypeAliveCount
- GetRefTypeDeadCount
- GetRelationshipRank
- GetRestrained
- GetSandman
- GetScale
- GetShouldAttack
- GetSitting