Difference between revisions of "Condition Functions"
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imported>Egocarib m (fixed valign) |
imported>Egocarib m (spaced columns a bit to avoid long entry clutter) |
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{| | {| | ||
| style="width: 25%" | | | style="width: 25%; padding-right:12px" | | ||
[[CanFlyHere]]<br> | [[CanFlyHere]]<br> | ||
[[CanHaveFlames]]<br> | [[CanHaveFlames]]<br> | ||
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[[EPMagic_SpellHasKeyword]]<br> | [[EPMagic_SpellHasKeyword]]<br> | ||
[[EPMagic_SpellHasSkill]]<br> | [[EPMagic_SpellHasSkill]]<br> | ||
[[EPModSkillUsage_AdvanceObjectHasKeyword]]<br> | [[EPModSkillUsage_AdvanceObjectHasKeyword]] <br> | ||
[[EPModSkillUsage_IsAdvanceAction]]<br> | [[EPModSkillUsage_IsAdvanceAction]]<br> | ||
[[EPModSkillUsage_IsAdvanceSkill]]<br> | [[EPModSkillUsage_IsAdvanceSkill]]<br> | ||
Line 108: | Line 108: | ||
[[GetInfamyViolent]]<br> | [[GetInfamyViolent]]<br> | ||
[[GetInSameCell]]<br> | [[GetInSameCell]]<br> | ||
| style="width: 25%" | | | style="width: 25%; padding-right:12px" | | ||
[[GetInSharedCrimeFaction]]<br> | [[GetInSharedCrimeFaction]]<br> | ||
[[GetIntimidateSuccess]]<br> | [[GetIntimidateSuccess]]<br> | ||
Line 208: | Line 208: | ||
[[GetScriptVariable]]<br> | [[GetScriptVariable]]<br> | ||
[[GetSecondsPassed]]<br> | [[GetSecondsPassed]]<br> | ||
| style="width: 25%" | | | style="width: 25%; padding-right:12px" | | ||
[[GetShouldAttack]]<br> | [[GetShouldAttack]]<br> | ||
[[GetShouldHelp]]<br> | [[GetShouldHelp]]<br> | ||
Line 308: | Line 308: | ||
[[IsGreetingPlayer]]<br> | [[IsGreetingPlayer]]<br> | ||
[[IsGuard]]<br> | [[IsGuard]]<br> | ||
| style="width: 25%" valign=top | | | style="width: 25%; padding-right:12px" valign=top | | ||
[[IsHorseStolen]]<br> | [[IsHorseStolen]]<br> | ||
[[IsHostileToActor]]<br> | [[IsHostileToActor]]<br> |
Revision as of 14:46, 13 November 2013
Condition Functions are a set of special functions the Creation Kit can access directly from the game with no scripting. They are usually presented as a drop-down list when adding conditions to an object, as in the example pictured below. |