Difference between revisions of "Condition Functions"
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|Condition Functions are a set of special functions the Creation Kit can access directly from the game with no scripting. They are usually presented as a drop-down list when adding conditions to an object, as in the example pictured below. | |Condition Functions are a set of special functions the Creation Kit can access directly from the game with no scripting. They are usually presented as a drop-down list when adding conditions to an object, as in the example pictured below. | ||
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For details about setting up Condition Functions in the editor, visit the [[Conditions]] page. | |||
|[[image:conditionfunctionexample.jpg|thumb|400px|Adding a <code>GetIsID</code> condition function to a magic effect.]] | |[[image:conditionfunctionexample.jpg|thumb|400px|Adding a <code>GetIsID</code> condition function to a magic effect.]] | ||
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Revision as of 21:21, 13 November 2013
Condition Functions are a set of special functions the Creation Kit can access directly from the game with no scripting. They are usually presented as a drop-down list when adding conditions to an object, as in the example pictured below.
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