Difference between revisions of "Condition Functions"
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imported>Egocarib |
imported>Egocarib |
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[[IsHorseStolen]]<br> | [[IsHorseStolen]]<br> | ||
[[ | [[IsHostileToActor]]<br> | ||
[[IsIdlePlaying]]<br> | [[IsIdlePlaying]]<br> | ||
[[IsIgnoringCombat]]<br> | [[IsIgnoringCombat]]<br> | ||
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[[IsKiller]]<br> | [[IsKiller]]<br> | ||
[[IsKillerObject]]<br> | [[IsKillerObject]]<br> | ||
[[ | [[IsLastHostileActor]]<br> | ||
[[IsLastIdlePlayed]]<br> | [[IsLastIdlePlayed]]<br> | ||
[[IsLeftUp]]<br> | [[IsLeftUp]]<br> |
Revision as of 19:22, 12 November 2013
Condition Functions are a set of special functions the Creation Kit can access directly from the game with no scripting. They are usually presented as a drop-down list when adding conditions to an object, as in the example pictured below. |
Complete List of All 394 Condition Functions
See Also
* Conditions