Difference between revisions of "Category:Tutorials"

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==Willkommen bei den Creation Kit Tutorials==
==Welcome to the Creation Kit Tutorials==
Modding kann komplex und erschreckend interessant mit jedem Tool sein, und das Creation Kit ist keine Ausnahme. Dieser Tutorials-Bereich wurde so gehalten, dir bei deinem Einstieg zu helfen, ganz gleich welche Erfahrung du hast und welche Bereiche dich interessieren.
Modding can be a complex and daunting prospect with any tool, and the Creation Kit is no exception. This tutorials section is designed to help you get started regardless of your level of experience and area of interest.


===Der Anfänger===
===The Complete Beginner===
Wenn du noch nie gemoddet hast oder du noch nie einen Mod für einen Bethesda Game Studios' Titel wie z. B. Oblivion gemacht hast, [[:Category:Getting_Started|fang hier an]], wo du Anleitungen zur Installation und der Steuerung des Creation Kit's erhältst. Du solltest auch die grundlegende [[:Category:Editor_Reference|Vezeichnisseite]] besuchen, um einen Eindruck von einigen Grundlagen und Konzepten zu bekommen die in dieser Wiki verwendet werden. Sobald du dich mit dem Tool ein wenig zurecht gefunden hast und bereit bist um loszulegen, probiere doch einfach eines der Tutorialprojekte auf der rechten Seite.  
If you're brand new to modding, or just brand new to modding for Bethesda Game Studios' titles, [[:Category:Getting_Started|start here]], where you'll get basic instructions for installing and navigating the Creation Kit. You may also wish to browse the general [[:Category:Editor_Reference|editor reference pages]] to get an idea for some of the terminology and concepts used throughout this wiki. Once you're comfortable with the tool and ready to get to work, try jumping into one of the tutorial projects on the right.


===Der erfahrene Modder===
===The Veteran Modder===
Wenn du erfahren bist im Mods erstellen für ''Morrowind, Oblivion, Fallout 3'' oder ''Fallout: New Vegas'', wird dir das Creation Kit sehr bekannt vorkommen, da das Dateiformat, die Tools und die Creation Engine relativ gleich geblieben sind. Villeicht möchtest du erst mal die [[What%27s_New%3F|neuen Funktionen]] entdecken die das Creation Kit zu bieten hat. Da einige der Tutorials Sachverhalte behandeln die du bereits kennst, halte Ausschau nach diesem Symbol welches anzeigt, dass ein Tutorial neue Funktionen nutzt. [[Image:NewFeature.jpg|32px]]
If you're experienced in modding for ''Morrowind, Oblivion, Fallout 3'' or ''Fallout: New Vegas'', the Creation Kit will feel very familiar to you, as the data format and tools are shared between those games and the Creation Engine. You may wish to start by browsing some of the [[What%27s_New%3F|new features]] the Creation Kit offers. While some of the tutorials may be covering ground you already understand, keep an eye out for this symbol, which indicates when a tutorial is using new functionality. [[Image:NewFeature.jpg|32px]]


Als ein erfahrener Modder ist dein Fachwissen von hohem Wert für die Moddergemeinschaft und diese Wiki! Bitte ziehe es in Betracht deine eigenen Tutorials zu schreiben, Seiten zu bearbeiten und [[Solutions|Lösungen]] für häufige Moddingaufgaben und Probleme bereitzustellen.
As a veteran modder, your expertise is especially valuable in contributing to the modding community and this wiki! Please consider writing your own tutorials, editing pages, and contributing [[Solutions|solutions]] to common modding tasks and problems.


===Der Level Designer===
===The Level Designer===
Möchtest du spannende neue Gebiete erstellen, die andere Spieler entdecken können? Neue Spielgebiete zu entwickeln ist eine tolle Möglichkeit das Spiel für andere Spieler zu erweitern und dabei das Creation Kit besser zu verinnerlichen. Besuche die [[Bethesda_Tutorial_Layout_Part_1|leveldesign Tutorials]], welche vom BGS leveldesign Team geschrieben wurden, um zu lernen wie man einen eigenen Dungeon von Grund auf erbauen kann. Da diese Tutorials als ein komplettes Projekt gedacht sind, sind für jeden Schritt Beispieldateien enthalten. So kannst du auch nur die Themen nutzen, die dich interessieren.
Do you want to create exciting new areas for players to explore?  Building new gameplay space is a great way to expand the game for players, as well as a great way to learn the Creation Kit. Check out the [[Bethesda_Tutorial_Layout_Part_1|level design tutorial series]], written by the BGS level design team, to learn how to create your own dungeon from scratch. While this tutorial series is designed as a complete project, example files are provided at each step - so you can jump around if only specific topics interest you.


===Der Quest Designer===
===The Quest Designer===
Möchtest du villeicht neue Geschichten für andere Spieler entwerfen? Quests sind der Kern des Rollenspielerlebnisses und ein wertvolles Tool um Stories zu erzählen. Die BGS Questdesigner haben [[Bethesda_Tutorial_Planning_the_Quest|questdesign Tutorials]] erstellt, um dir das Schreiben von Dialogen und das Benutzen der Questtools die im Creation Kit enthalten sind, näher zu bringen. Genau wie die leveldesign Tutorials sind diese Tutorials als komplettes Projekt ausgelegt worden, Beispieldateien liegen aber dennoch jedem Schritt bei.
Perhaps you want to create stories that unfold for the player? Quests are core to the RPG experience, and a valuable storytelling tool. The BGS quest designers have prepared a [[Bethesda_Tutorial_Planning_the_Quest|quest design tutorial series]] to get you started writing dialogue and using the quest tools offered by the Creation Kit.  As with the level design series, these tutorials take you through a complete quest project, but example files are provided at each step.


===Der Scripter===
===The Scripter===
Möchtest du Inhalte kreiren die jenseits dessen sind, was mit den herkömmlichen Tools zu erreichen ist? Das Creation Kit wurde bepackt mit der nagelneuen Scriptsprache '''"Papyrus"'''. Papyrus ist bekannten Scriptsprachen wie Ruby oder Python sehr ähnlich und legt eine noch nie dagewesenes Leistungsfähigkeit ind die Hände der Modder von Bethesda spielen.
Want to create content above and beyond what can be achieved with conventional tools? The Creation Kit comes packaged with an all-new scripting language known as '''"Papyrus"'''. Papyrus is similar to popular scripting languages like Ruby and Python, and offers an unprecedented level of power to modders of Bethesda games.


Weil Papyrus ein ganz neues Tool ist und komplex noch dazu, gibt es in der Wiki eine komplette [[:Category:Papyrus|Scriptingreferenz]] und die dazugehörigen [[:Category:Bethesda_Scripting_Tutorial_Series|Scriptingtutorials]] um dir bei deinem Einstieg zu helfen. Ähnlichkeiten zu anderen Scriptsprachen bieten hier einen guten Vorteil, sind aber nicht benötigt um die Tutorials durchlaufen zu können.  
Because Papyrus is an entirely new tool, and a complex one, this wiki features an entire [[:Category:Papyrus|scripting reference]], as well as [[:Category:Bethesda_Scripting_Tutorial_Series|tutorials]] to help you get started. Familiarity with other scripting languages will offer a considerable advantage, but is not required.


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==Tutorial Verzeichnis==
==Tutorial Index==
'''Grundlagentutorials'''
'''Basics Series'''
# [[:Category:Getting_Started|Installation des Creation Kit]]
# [[:Category:Getting_Started|Installing the Creation Kit]]
# [[Bethesda Tutorial Creation Kit Interface|Creation Kit Grundlagen]]
# [[Bethesda Tutorial Creation Kit Interface|Creation Kit Basics]]
# [[What's New?|Was ist neu für Benutzer vorhergehender Bethesda Toolsets?]]
# [[What's New?|What's new for users of previous Bethesda Toolsets?]]
# [[Uploading_To_Steam_Workshop|Hochladen von Mods auf Steam Workshop]]
# [[Uploading_To_Steam_Workshop|Uploading Mods to Steam Workshop]]
'''Level Design Grundlagen'''
'''Level Design Fundamentals'''
# [[Bethesda Tutorial Layout Part 1|Layout Grundlagen]]
# [[Bethesda Tutorial Layout Part 1|Layout Essentials]]
# [[Bethesda_Tutorial_Layout_Part_2|Fortgeschrittenes Layout]]
# [[Bethesda_Tutorial_Layout_Part_2|Intermediate Layout]]
# [[Bethesda_Tutorial_Clutter|Clutter, Behälter, Türen & Möbel]]
# [[Bethesda_Tutorial_Clutter|Clutter, Containers, Doors & Furniture]]
# [[Bethesda Tutorial Navmesh|Navmesh]]
# [[Bethesda Tutorial Navmesh|Navmesh]]
# [[Bethesda Tutorial Encounters|Einfache Begegnungen]]
# [[Bethesda Tutorial Encounters|Basic Encounters]]
# [[Bethesda Tutorial Traps and Prefabs|Fallen, Hinterhälte & Prefabs]]
# [[Bethesda Tutorial Traps and Prefabs|Traps, Ambushes & Prefabs]]
# [[Bethesda Tutorial Optimization|Räume, Portale & Optimierungen]]
# [[Bethesda Tutorial Optimization|Rooms, Portals & Optimization]]
# [[Bethesda Tutorial Lights and FX|Lichter and FX]]
# [[Bethesda Tutorial Lights and FX|Lights and FX]]
# [[Bethesda Tutorial World Hookup|Verbindung zur Spielwelt]]
# [[Bethesda Tutorial World Hookup|Connecting to the World]]
# [[Bethesda Tutorial Dungeon Wrapup|Radiant Questbereit]]
# [[Bethesda Tutorial Dungeon Wrapup|Radiant Quest Ready]]
'''Quest Design Grundlagen'''
'''Quest Design Fundamentals'''
# [[Bethesda Tutorial Planning the Quest|Planung der Quest]]
# [[Bethesda Tutorial Planning the Quest|Planning the Quest]]
# [[Bethesda Tutorial Creating an Actor|Einen Akteur erstellen (z. B. NPC)]]
# [[Bethesda Tutorial Creating an Actor|Creating an Actor]]
# [[Bethesda Tutorial Dialogue|Dialoge]]
# [[Bethesda Tutorial Dialogue|Dialogue]]
# [[Bethesda Tutorial Creating an Item|Ein Item erstellen]]
# [[Bethesda Tutorial Creating an Item|Creating an Item]]
# [[Bethesda Tutorial Basic Quest Scripting|Scripten]]
# [[Bethesda Tutorial Basic Quest Scripting|Scripting]]
# [[Bethesda Tutorial Quest Objectives|Ziele]]
# [[Bethesda Tutorial Quest Objectives|Objectives]]
# [[Bethesda Tutorial Quest Loose Ends|Freie Enden]]
# [[Bethesda Tutorial Quest Loose Ends|Loose Ends]]
'''Fortgeschrittenes Quest Design'''
'''Intermediate Quest Design'''
# [[Bethesda Tutorial Packages|Packages (Pakete)]]
# [[Bethesda Tutorial Packages|Packages]]
# [[Bethesda Tutorial Quest Aliases|Aliases (Pseudonyme)]]
# [[Bethesda Tutorial Quest Aliases|Aliases]]
# [[Bethesda Tutorial Advanced Dialogue|Fortgeschrittene Dialoge]]
# [[Bethesda Tutorial Advanced Dialogue|Advanced Dialogue]]
# [[Bethesda Tutorial Scenes|Scenen]]
# [[Bethesda Tutorial Scenes|Scenes]]
# [[Bethesda Tutorial Radiant Quests|Radiance]]
# [[Bethesda Tutorial Radiant Quests|Radiance]]
# [[Bethesda Tutorial Story Manager|Story Manager]]
# [[Bethesda Tutorial Story Manager|Story Manager]]
'''Scripting with [[:Category:Papyrus|Papyrus]]'''
'''Scripting with [[:Category:Papyrus|Papyrus]]'''
# [[Bethesda_Tutorial_Papyrus_Hello_World|Hello, World!]]
# [[Bethesda_Tutorial_Papyrus_Hello_World|Hello, World!]]
# [[Bethesda_Tutorial_Papyrus_Variables_and_Conditionals|Variablen und Bedingungen]]
# [[Bethesda_Tutorial_Papyrus_Variables_and_Conditionals|Variables and Conditionals]]
# [[Bethesda Tutorial Papyrus Introduction to Properties and Functions|Einführung in die Eigenschaften und Funktionen]]
# [[Bethesda Tutorial Papyrus Introduction to Properties and Functions|Introduction to Properties and Functions]]
# [[Bethesda Tutorial Papyrus Events and Properties|Events und Eigenschaften]]
# [[Bethesda Tutorial Papyrus Events and Properties|Events and Properties]]
'''Verschiedenes'''
'''Miscellaneous'''
* [[Waffen & Rüstungen anpassen/verändern]]
* [[Customizing Weapons & Armor]]
* [[:Category:Solutions|Solutions Center (Problemlösungen)]]
* [[:Category:Solutions|Solutions Center]]
* [[Glossar]]
* [[Glossary]]
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Während der Tutorials werden die folgenden Symbole verwendet um verschiedene Tipps, Tricks und Warnungen zu kennzeichnen. Jedes Symbol ist mit einer bestimmten Art von Nachricht verbunden: villeicht möchtest du ein besonderes Augenmerk auf ein bestimmtes legen, abhängig von deinem Fähigkeitsgrad.
Throughout these tutorials, the following symbols will be used to call out different kinds of special notes. Take note of the symbols associated with each type of callout box: you may wish to take special note of certain type in particular, depending on your expertise level.
::{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0"
::{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0"
|-
|-
|style="border-style: solid; border-width: 0"|[[Image:NewFeature.jpg|48px]]
|style="border-style: solid; border-width: 0"|[[Image:NewFeature.jpg|48px]]
|style="border-style: solid; border-width: 0"|Dieses Symbol zeigt ein neues Tool oder eine neue Funktion an, die sich besonders Nutzer vorheriger Bethesda Toolsets ansehen sollten.
|style="border-style: solid; border-width: 0"|This symbol indicates a new tool or technique that users of previous Bethesda toolsets may want to take note of.
|}
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<br>
<br>
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|style="border-style: solid; border-width: 0"|[[Image:InDepth.jpg|48px]]
|style="border-style: solid; border-width: 0"|[[Image:InDepth.jpg|48px]]
|style="border-style: solid; border-width: 0"|Diese Mitteilungen definieren eine bestimmte Sache oder den Hintergrund einer bestimmten Funktion. Die meisten Nutzer können diese Nachrichten überspringen, fortgeschrittene Nutzer könnten diese aber interessant finden und sie sich zu einem späteren Zeitpunkt ansehen.
|style="border-style: solid; border-width: 0"|These notes will go in depth to explain a term or the reasoning behind a specific technique. Most users can skim these notes, but advanced users may wish to come back and study them later.
|}
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<br>
<br>
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|-
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|style="border-style: solid; border-width: 0"|[[Image:Protip.jpg|48px]]
|style="border-style: solid; border-width: 0"|[[Image:Protip.jpg|48px]]
|style="border-style: solid; border-width: 0"|Dieses weist auf Tips oder nützliche Tastenkürzel hin. Sie werden oft benötigt um die Arbeit im Creation Kit zu beschleunigen, nachdem man die Grundlagen beherrscht.
|style="border-style: solid; border-width: 0"|These are helpful tips and shortcuts. They are often useful for speeding up workflow after learning the basics.
|}
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<br>
<br>
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|style="border-style: solid; border-width: 0"|[[Image:achtung.png]]
|style="border-style: solid; border-width: 0"|[[Image:achtung.png]]
|style="border-style: solid; border-width: 0"|Das hier sind kleine Warnungen - gotchas, allgemeine Fehler und dinge auf die man achten sollte.
|style="border-style: solid; border-width: 0"|These are quick warnings - gotchas, common errors and stuff to watch out for.
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Revision as of 18:21, 7 February 2012


Welcome to the Creation Kit Tutorials

Modding can be a complex and daunting prospect with any tool, and the Creation Kit is no exception. This tutorials section is designed to help you get started regardless of your level of experience and area of interest.

The Complete Beginner

If you're brand new to modding, or just brand new to modding for Bethesda Game Studios' titles, start here, where you'll get basic instructions for installing and navigating the Creation Kit. You may also wish to browse the general editor reference pages to get an idea for some of the terminology and concepts used throughout this wiki. Once you're comfortable with the tool and ready to get to work, try jumping into one of the tutorial projects on the right.

The Veteran Modder

If you're experienced in modding for Morrowind, Oblivion, Fallout 3 or Fallout: New Vegas, the Creation Kit will feel very familiar to you, as the data format and tools are shared between those games and the Creation Engine. You may wish to start by browsing some of the new features the Creation Kit offers. While some of the tutorials may be covering ground you already understand, keep an eye out for this symbol, which indicates when a tutorial is using new functionality. NewFeature.jpg

As a veteran modder, your expertise is especially valuable in contributing to the modding community and this wiki! Please consider writing your own tutorials, editing pages, and contributing solutions to common modding tasks and problems.

The Level Designer

Do you want to create exciting new areas for players to explore? Building new gameplay space is a great way to expand the game for players, as well as a great way to learn the Creation Kit. Check out the level design tutorial series, written by the BGS level design team, to learn how to create your own dungeon from scratch. While this tutorial series is designed as a complete project, example files are provided at each step - so you can jump around if only specific topics interest you.

The Quest Designer

Perhaps you want to create stories that unfold for the player? Quests are core to the RPG experience, and a valuable storytelling tool. The BGS quest designers have prepared a quest design tutorial series to get you started writing dialogue and using the quest tools offered by the Creation Kit. As with the level design series, these tutorials take you through a complete quest project, but example files are provided at each step.

The Scripter

Want to create content above and beyond what can be achieved with conventional tools? The Creation Kit comes packaged with an all-new scripting language known as "Papyrus". Papyrus is similar to popular scripting languages like Ruby and Python, and offers an unprecedented level of power to modders of Bethesda games.

Because Papyrus is an entirely new tool, and a complex one, this wiki features an entire scripting reference, as well as tutorials to help you get started. Familiarity with other scripting languages will offer a considerable advantage, but is not required.

Tutorial Index

Basics Series

  1. Installing the Creation Kit
  2. Creation Kit Basics
  3. What's new for users of previous Bethesda Toolsets?
  4. Uploading Mods to Steam Workshop

Level Design Fundamentals

  1. Layout Essentials
  2. Intermediate Layout
  3. Clutter, Containers, Doors & Furniture
  4. Navmesh
  5. Basic Encounters
  6. Traps, Ambushes & Prefabs
  7. Rooms, Portals & Optimization
  8. Lights and FX
  9. Connecting to the World
  10. Radiant Quest Ready

Quest Design Fundamentals

  1. Planning the Quest
  2. Creating an Actor
  3. Dialogue
  4. Creating an Item
  5. Scripting
  6. Objectives
  7. Loose Ends

Intermediate Quest Design

  1. Packages
  2. Aliases
  3. Advanced Dialogue
  4. Scenes
  5. Radiance
  6. Story Manager

Scripting with Papyrus

  1. Hello, World!
  2. Variables and Conditionals
  3. Introduction to Properties and Functions
  4. Events and Properties

Miscellaneous

Throughout these tutorials, the following symbols will be used to call out different kinds of special notes. Take note of the symbols associated with each type of callout box: you may wish to take special note of certain type in particular, depending on your expertise level.

NewFeature.jpg This symbol indicates a new tool or technique that users of previous Bethesda toolsets may want to take note of.


InDepth.jpg These notes will go in depth to explain a term or the reasoning behind a specific technique. Most users can skim these notes, but advanced users may wish to come back and study them later.


Protip.jpg These are helpful tips and shortcuts. They are often useful for speeding up workflow after learning the basics.


Achtung.png These are quick warnings - gotchas, common errors and stuff to watch out for.

Subcategories

This category has the following 12 subcategories, out of 12 total.

Pages in category "Tutorials"

The following 101 pages are in this category, out of 101 total.