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==Bienvenue aux tutoriels du kit de création==
==Welcome to the Creation Kit Tutorials==
Créer un module peut être une opération complexe et difficile avec n'importe quel outil, et le kit de création ne fait pas exception. Cette section de tutoriels est conçu pour vous aider à démarrer quel que soit votre niveau d'expérience et la zone d'intérêt.
Modding can be a complex and daunting prospect with any tool, and the Creation Kit is no exception. This tutorials section is designed to help you get started regardless of your level of experience and area of interest.


===Le débutant complet===
===The Complete Beginner===
Si vous êtes nouveau en conception de module, ou tout simplement tout nouveau en conception de module pour les titres de Bethesda Game Studios, [[:Category:Getting_Started|commencez ici]], où vous pourrez obtenir des instructions de base sur l'installation et la navigation dans le Kit de création. Vous pouvez également naviguer dans les [[:Category:Editor_Reference|pages de référence de l'éditeur]] pour avoir une idée sur une partie de la terminologie et des concepts utilisés dans ce wiki. Une fois que vous êtes à l'aise avec l'outil et prêt à travailler, essayez l'un des projets de tutorat sur ​​la droite.
If you're brand new to modding, or just brand new to modding for Bethesda Game Studios' titles, [[:Category:Getting_Started|start here]], where you'll get basic instructions for installing and navigating the Creation Kit. You may also wish to browse the general [[:Category:Editor_Reference|editor reference pages]] to get an idea for some of the terminology and concepts used throughout this wiki. Once you're comfortable with the tool and ready to get to work, try jumping into one of the tutorial projects on the right.


===Le vétéran du module===
===The Veteran Modder===
Si vous avez de l'expérience dans la conception de module pour'' Morrowind, Oblivion, Fallout 3'' ou'' Fallout: New Vegas'', le kit de création sera déjà très familier pour vous, puisque le format de données et les outils sont partagés entre ces jeux ainsi que le moteur de création. Vous pouvez commencer par parcourir une partie des [[What%27s_New%3F|nouvelles fonctionnalités]] que le kit de création offre. Si certains des tutoriels peuvent couvrir des acquis que vous possédez déjà, garder un oeil sur ce symbole, qui indique quand un tutoriel utilise une nouvelle fonctionnalité. [[Image:NewFeature.jpg|32px]]
If you're experienced in modding for ''Morrowind, Oblivion, Fallout 3'' or ''Fallout: New Vegas'', the Creation Kit will feel very familiar to you, as the data format and tools are shared between those games and the Creation Engine. You may wish to start by browsing some of the [[What%27s_New%3F|new features]] the Creation Kit offers. While some of the tutorials may be covering ground you already understand, keep an eye out for this symbol, which indicates when a tutorial is using new functionality. [[Image:NewFeature.jpg|32px]]


En tant que vétéran, votre expertise est particulièrement précieuse pour la communauté de concepteur de module et pour ce wiki! S'il vous plaît, envisagez d'écrire vos propres tutos, modifier les pages, et contribuer aux [[Solutions|solutions]] pour les tâches courantes de création de module et les problèmes.
As a veteran modder, your expertise is especially valuable in contributing to the modding community and this wiki! Please consider writing your own tutorials, editing pages, and contributing [[Solutions|solutions]] to common modding tasks and problems.


===Le concepteur de niveau===
===The Level Designer===
Voulez-vous créer de nouveaux domaines passionnants à explorer pour les joueurs? Construire un nouvel espace de jeu est un excellent moyen d'élargir le jeu pour les joueurs, ainsi qu'une excellente façon de connaître le kit de création. Consultez la [[Bethesda_Tutorial_Layout_Part_1|série de tutoriels niveau conception]], rédigé par l'équipe de concepteurs de niveaux BGS, pour apprendre à créer votre propre donjon à partir de zéro. Bien que cette série de tutoriels soit conçue comme un projet complet, les fichiers d'exemples sont fournis à chaque étape - de sorte que vous pouvez en sauter si seul un sujet particulier présente un intérêt pour vous.
Do you want to create exciting new areas for players to exploreBuilding new gameplay space is a great way to expand the game for players, as well as a great way to learn the Creation Kit. Check out the [[Bethesda_Tutorial_Layout_Part_1|level design tutorial series]], written by the BGS level design team, to learn how to create your own dungeon from scratch. While this tutorial series is designed as a complete project, example files are provided at each step - so you can jump around if only specific topics interest you.


===Le concepteur de quête===
===The Quest Designer===
Peut-être voulez-vous créer de nouvelles histoires pour les joueurs? Les quêtes sont au cœur de l'expérience RPG, et un outil de narration précieux. Les concepteurs de quêtes BGS ont préparé une [[Bethesda_Tutorial_Planning_the_Quest|série de tutoriels conception de quêtes]] pour commencer l'écriture du dialogue et utiliser les outils de quêtes offertes par le kit de création. Comme pour la série concepteur de niveaux, ces tutoriels vous guideront à travers un projet de recherche complet, mais les fichiers exemple sont prévus à chaque étape.
Perhaps you want to create stories that unfold for the player? Quests are core to the RPG experience, and a valuable storytelling tool. The BGS quest designers have prepared a [[Bethesda_Tutorial_Planning_the_Quest|quest design tutorial series]] to get you started writing dialogue and using the quest tools offered by the Creation Kit. As with the level design series, these tutorials take you through a complete quest project, but example files are provided at each step.


===Le scripteur===
===The Scripter===
Vous voulez créer du contenu comme ci-dessus et au-delà de ce qui peut être réalisé avec des outils conventionnels? Le kit de création contient un langage de script tout nouveau connu sous le nom '''"Papyrus"'''. Papyrus est proche des langages de scripts populaires tels que Ruby ou Python, et offre un niveau sans précédent de puissance aux concepteurs de modules de jeux Bethesda.   
Want to create content above and beyond what can be achieved with conventional tools? The Creation Kit comes packaged with an all-new scripting language known as '''"Papyrus"'''. Papyrus is similar to popular scripting languages like Ruby and Python, and offers an unprecedented level of power to modders of Bethesda games.   


Parce que Papyrus est un outil entièrement nouveau et complexe, ce wiki dispose d'un ensemble de  [[:Category:Papyrus|scripts de référence]], ainsi que des  [[:Category:Bethesda_Scripting_Tutorial_Series|tutoriels]] pour vous aider à démarrer. Si vous êtes familiarisé avec les autres langages de script, cela vous offrira un avantage considérable, mais ce n'est pas obligatoire.   
Because Papyrus is an entirely new tool, and a complex one, this wiki features an entire [[:Category:Papyrus|scripting reference]], as well as [[:Category:Bethesda_Scripting_Tutorial_Series|tutorials]] to help you get started. Familiarity with other scripting languages will offer a considerable advantage, but is not required.   


===L'apprenti graphique===
===The Visual Learner===
Une grande partie du travail que vous allez faire dans le kit de création est de nature visuelle. Parfois, quelque chose ne fonctionne tout simplement pas en cliquant jusqu'à ce que vous trouviez ce qu'il fait. Heureusement, il existe un certain nombre de [[Tutoriels vidéo]] produit par Bethesda et la communauté du kit de création de modules pour vous aider.
Much of the work you'll do in the Creation Kit is visual in nature. Sometimes something just doesn't click until you see it being done. Thankfully, there are a number of [[Video Tutorials]] produced by Bethesda and the Creation Kit modding community to help you out.


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Tout au long de ces tutoriels, les symboles suivants seront utilisés pour appeler différents types de notes spéciales. Prenez note des symboles associés à chaque type de légende: vous voudrez peut-être prendre une note spéciale d'un certain type en particulier, en fonction de votre niveau d'expertise.
Throughout these tutorials, the following symbols will be used to call out different kinds of special notes. Take note of the symbols associated with each type of callout box: you may wish to take special note of certain type in particular, depending on your expertise level.
{{NewFeature|Ce symbole indique un nouvel outil ou une technique que les utilisateurs des précédentes séries d'outils Bethesda voudront peut-être connaître.}}
{{NewFeature|This symbol indicates a new tool or technique that users of previous Bethesda toolsets may want to take note of.}}
<br>
<br>
{{InDepth|Ces notes expliquent en profondeur un terme ou le raisonnement d'une technique spécifique. La plupart des utilisateurs peuvent parcourir ces notes, mais les utilisateurs avancés peuvent vouloir revenir les étudier plus tard.}}
{{InDepth|These notes will go in depth to explain a term or the reasoning behind a specific technique. Most users can skim these notes, but advanced users may wish to come back and study them later.}}
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<br>
{{ProTip|Ce sont des conseils utiles et des raccourcis. Ils sont souvent utiles pour accélérer le flux de production après avoir appris les bases.}}
{{ProTip|These are helpful tips and shortcuts. They are often useful for speeding up workflow after learning the basics.}}
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<br>
{{WarningBox|Il s'agit d'avertissements rapides - les pièges, les erreurs courantes et d'autres choses à éviter.}}
{{WarningBox|These are quick warnings - gotchas, common errors and stuff to watch out for.}}
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==Voir aussi==
==See Also==
* [[Lien]]
* [[Links]]


{{Languages|:Category:Tutorials}}
{{Languages|:Category:Tutorials}}

Revision as of 17:05, 23 September 2012


Welcome to the Creation Kit Tutorials

Modding can be a complex and daunting prospect with any tool, and the Creation Kit is no exception. This tutorials section is designed to help you get started regardless of your level of experience and area of interest.

The Complete Beginner

If you're brand new to modding, or just brand new to modding for Bethesda Game Studios' titles, start here, where you'll get basic instructions for installing and navigating the Creation Kit. You may also wish to browse the general editor reference pages to get an idea for some of the terminology and concepts used throughout this wiki. Once you're comfortable with the tool and ready to get to work, try jumping into one of the tutorial projects on the right.

The Veteran Modder

If you're experienced in modding for Morrowind, Oblivion, Fallout 3 or Fallout: New Vegas, the Creation Kit will feel very familiar to you, as the data format and tools are shared between those games and the Creation Engine. You may wish to start by browsing some of the new features the Creation Kit offers. While some of the tutorials may be covering ground you already understand, keep an eye out for this symbol, which indicates when a tutorial is using new functionality. NewFeature.jpg

As a veteran modder, your expertise is especially valuable in contributing to the modding community and this wiki! Please consider writing your own tutorials, editing pages, and contributing solutions to common modding tasks and problems.

The Level Designer

Do you want to create exciting new areas for players to explore? Building new gameplay space is a great way to expand the game for players, as well as a great way to learn the Creation Kit. Check out the level design tutorial series, written by the BGS level design team, to learn how to create your own dungeon from scratch. While this tutorial series is designed as a complete project, example files are provided at each step - so you can jump around if only specific topics interest you.

The Quest Designer

Perhaps you want to create stories that unfold for the player? Quests are core to the RPG experience, and a valuable storytelling tool. The BGS quest designers have prepared a quest design tutorial series to get you started writing dialogue and using the quest tools offered by the Creation Kit. As with the level design series, these tutorials take you through a complete quest project, but example files are provided at each step.

The Scripter

Want to create content above and beyond what can be achieved with conventional tools? The Creation Kit comes packaged with an all-new scripting language known as "Papyrus". Papyrus is similar to popular scripting languages like Ruby and Python, and offers an unprecedented level of power to modders of Bethesda games.

Because Papyrus is an entirely new tool, and a complex one, this wiki features an entire scripting reference, as well as tutorials to help you get started. Familiarity with other scripting languages will offer a considerable advantage, but is not required.

The Visual Learner

Much of the work you'll do in the Creation Kit is visual in nature. Sometimes something just doesn't click until you see it being done. Thankfully, there are a number of Video Tutorials produced by Bethesda and the Creation Kit modding community to help you out.

Tutorial Index

Basics Series

  1. Installing the Creation Kit
  2. Creation Kit Basics
  3. What's new for users of previous Bethesda Toolsets?
  4. Uploading Mods to Steam Workshop

Level Design Fundamentals

  1. Layout Essentials
  2. Intermediate Layout
  3. Clutter, Containers, Doors & Furniture
  4. Navmesh
  5. Basic Encounters
  6. Traps, Ambushes & Prefabs
  7. Rooms, Portals & Optimization
  8. Lights and FX
  9. Connecting to the World
  10. Radiant Quest Ready

Quest Design Fundamentals

  1. Planning the Quest
  2. Creating an Actor
  3. Dialogue
  4. Creating an Item
  5. Scripting
  6. Objectives
  7. Loose Ends

Intermediate Quest Design

  1. Packages
  2. Aliases
  3. Advanced Dialogue
  4. Scenes
  5. Radiance
  6. Story Manager

Scripting with Papyrus

  1. Hello, World!
  2. Variables and Conditionals
  3. Introduction to Properties and Functions
  4. Events and Properties
  5. Complete Example Scripts

Miscellaneous

Throughout these tutorials, the following symbols will be used to call out different kinds of special notes. Take note of the symbols associated with each type of callout box: you may wish to take special note of certain type in particular, depending on your expertise level.

NewFeature.jpg This symbol indicates a new tool or technique that users of previous Bethesda toolsets may want to take note of.


InDepth.jpg These notes will go in depth to explain a term or the reasoning behind a specific technique. Most users can skim these notes, but advanced users may wish to come back and study them later.


Protip.jpg These are helpful tips and shortcuts. They are often useful for speeding up workflow after learning the basics.


Achtung.png These are quick warnings - gotchas, common errors and stuff to watch out for.

See Also


Language: English  • Deutsch • español • français • 日本語 • 한국어 • polski • português • русский

Subcategories

This category has the following 12 subcategories, out of 12 total.

Pages in category "Tutorials"

The following 100 pages are in this category, out of 100 total.